Duck Game

Duck Game

DWEP - Dord's Weaponry [v. 1.4.0.4]
Game crash due to this mod
The game seems to crash when I try to put on equipment.

Crash log:

System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 DuckGame.DWEP.SpecialDrawer.Update()
於 DuckGame.Thing.DoUpdate() 於 C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\DuckGame\Thing.cs: 行 1699
於 DuckGame.DWEP.UpdateThingsPrefix.Prefix(Level __instance)
於 UpdateThings_Patch1(Object )
於 DuckGame.Level.DoUpdate() 於 C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs: 行 867
於 DuckGame.Level.UpdateCurrentLevel() 於 C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs: 行 193
於 DuckGame.MonoMain.RunUpdate(GameTime gameTime) 於 C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs: 行 2002
於 DuckGame.MonoMain.Update(GameTime gameTime) 於 C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs: 行 1639
Last 8 Lines of Console Output:
@sent Sent NMItemSpawned (312)((1)AlexelA,76561198103719597)(2)
@sent Sent NMItemSpawned (313)((1)AlexelA,76561198103719597)(2)
@sent Sent NMItemSpawned (314)((1)AlexelA,76561198103719597)(2)
@sent Sent NMItemSpawned (315)((1)AlexelA,76561198103719597)(2)
@received Activating NMBeginLevel|WHITE125,125,125WHITE
Creating ghost (3868)
Creating ghost (3867)
@sent Sent NMNetSoundEvents (316)((1)AlexelA,76561198103719597)(2)

Date: 08/27/2024 12:56:03
Version: 1.1.7717.16376
Platform: Windows 10 (Steam Build 8782838)(SFX)
Online: 1 (H,0.01869345)

Mods: NNZEUdAYUTlK48H1zNzjV0qSv/1Z4oJJBKJuJAtLwvg=
Time Played: 00:03:24 (12185)
Special Code: draw5
Resolution: (A)2560x1440 (G)2560x1440 (Fullscreen(W))(RF 12064)
Level: D:/Steam/steamapps/workshop/content/312530/945664816/Dord's Weapons/content//Levels/[DWEP] Dord - Barrel City.lev
Command Line:
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burrches 27 Oct, 2024 @ 9:08pm 
Yeah I've had similar crashes. We noticed the game crashing upon picking up certain weapons

```
System.NullReferenceException: Object reference not set to an instance of an object.
at DuckGame.DWEP.SpecialDrawer.Update()
at DuckGame.Thing.DoUpdate() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\DuckGame\Thing.cs:line 1699
at DuckGame.DWEP.UpdateThingsPrefix.Prefix(Level __instance)
at UpdateThings_Patch1(Object )
at DuckGame.Level.DoUpdate() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs:line 867
at DuckGame.Level.UpdateCurrentLevel() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs:line 193
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 2002
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1639
Last 8 Lines of Console Output:
@sent Sent NMNetSoundEvents (669)((3)<USER>,<USERID>)(3)
@sent Sent NMBananaSlash (670)((2)<USER>,<USERID>)(4)
@sent Sent NMNetSoundEvents (671)((2)<USER>,<USERID>)(4)
@sent Sent NMNetSoundEvents (678)((1)<USER>,<USERID>)(2)
@sent Sent NMNetSoundEvents (670)((3)<USER>,<USERID>)(3)
@sent Sent NMNetSoundEvents (672)((2)<USER>,<USERID>)(4)
@received Activating NMNetSoundEvents (116->117)((2)<USER>,<USERID>)(4)
@received Activating NMNetSoundEvents (146->147)((3)<USER>,<USERID>)(3)

Date: 10/28/2024 02:23:59
Version: 1.1.7717.16376
Platform: Windows 2000 (Steam Build 8782838)(SFX)
Online: 1 (H,0.04521877)

Mods: sNf6QdBCVzykVHvNZQIQscie7V4ep6xT1WRnp8yI7bI=
Time Played: 00:05:38 (20347)
Special Code: draw5
Resolution: (A)2560x1440 (G)2560x1440 (Fullscreen(H))(RF 20237)
Level: D:/SteamLibrary/steamapps/workshop/content/312530/945664816/Dord's Weapons/content//Levels/[DWEP] Dord - Dord Remix 12.lev
Command Line:

```
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