Counter-Strike 2

Counter-Strike 2

De_Antoniana
Happy Sloth  [developer] 16 Jul, 2017 @ 3:31pm
Bug Report
If you see anything that should be fixed or could be improved tell me in this discussion and i will fix it as soon as possible.
Last edited by Happy Sloth; 16 Jul, 2017 @ 3:31pm
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Showing 1-4 of 4 comments
Revvylo 17 Jul, 2017 @ 1:07am 
Only 4 max bots on T side. Perhaps need more player entities?
Revvylo 17 Jul, 2017 @ 1:09am 
Disable Shadows on the grass models. Also I recommend using the nuke grass if you can find it. It's very nice and the aztec grass is kinda the wrong colour.
Happy Sloth  [developer] 17 Jul, 2017 @ 1:11am 
alrght thanks

Roald 20 Jul, 2017 @ 6:15am 
Hey man I got some feedback for you. Not only bug related.

To start off with the maps is visually good looking. I like the many elivation parts with drops and jump options which makes the map fun and dynamic.

Some things u could improve by my taste:
- Clipping, at T spawn on the left u can climb the truck and climb on the arches. Idk about the other parts in the map but take a look on the clipping part.
- Optimisation, spawning at T spawn made me lag so please do some optimisation
- The map is small, has many litle pathways, litle rooms, and breakable stuff. It's a litle too chaotic for a competetive map. It kinda feels more to be a deathmatch map or maybe a demolition map to me. There are so many angles to check and hold which is not do-able. It degreeses the skill factor so also the competetive factor. Though I like it u try something new with this!
- Some stuff feel a litle off place. The stair at T spawn feels a litle big and unreal how it's places with the railing almost blocking the whole path to the left. Also the stair from CT spawn to the midle house feels to be abit off there. I don't know if you use any references? But you might could use some to improve the realism and believablity of the map and it's location.
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Showing 1-4 of 4 comments
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