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Imho, fighter sounds more like mix of different classes, than one thing, yet.
People always forget, that classes normally have background and, as result - their trees should mix well, in terms of it. You cant just give necromancy and holy magic to same dude - thats nonsence.
Same here. Probably its just me, but I cant imagine them all together - while soldier and paladin can somehow work at once (arent they just same?), monk is completely another story. Usually, when someone say "monk", people imagine bold asian dude, who spent years meditating somewere in the mountains and then came back to fight with somehow weird style (it really depends here - sometimes monks are just fistfighters, sometimes they cant use armor, but utilize every weapon without class limitations).
Overall - usually, monks have buddhistic background, while paladins are christians-like.
Its my pure personal opinion, but I suggest you to make separate classes for them. And probably for soldier either.
The Monk and Paladin I'm going for aren't based off any specific religion either, I wouldn't want to restrict my mods to people of a specific religion. I'm going for the game archetypes of the characters, not characters based on people that exist in the real life.
Also, I'm not going to look into Asian fighters. There's no new skill ideas for me to come up with there, or at least from my point of view, since it's been developed to death by the far east expansion.
And this is just a WIP list of what I want the classes to be as well, I might change the names or themes of a class before they're done. For example, I might change the Monk to be something else, or the Paladin, or even the Soldier.
I think a Soldier class with a melee, a defensive, and a ranged tree would be interesting. Obviously they wouldn't be as good at ranged as like... an Outlander, but they could use a ranged weapon for utility (maybe something like a slowing skill?) or for chipping away at enemies until they get into melee range. It could be an interesting playstyle if you give players reason to both use melee and ranged.
This is just sad... very tragic in a creative sense.
Now I understand that popular vote is important and I can support that since we want this mod to succeed on the Workshop among all players.
But to completely drop a class-
a character that is a totally unique mixed marriage between cultures around the world,
fighting styles that have a common united theme,
the great "what if" dream from a fan of ARPGs... and to have all that originality shattered because of "2" people!?!
Yes, make the classes that players like Yuki and Unicarn want...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=772495675&searchtext=wow
but please- make a class that breaks the stereotypes and the establishment-
just one class.
Sincerely-
Steffire3
= = =
Extra Notes:
https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/1457328927849325617/
Thank you for all your hard work-
I will gladly support this mod regardless of the decided direction.
^_^
I respect your work as modder, and suggest you to invest some points into critique-resistance. Like really: if people cant understand your ideas - it shouldnt be reason to drop them. Maybe it was just misunderstanding?