Torchlight II

Torchlight II

Darkthan's Classes 2 (v.103)
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Darkthan9800  [developer] 3 Jul, 2017 @ 12:38pm
My To-Do List
This is just my list of things I plan on adding to this mod in order of importance, and of what I'm currently working on:

1. Rogue class
- the Rogue is a class that will recreate the "rogue" archetype, complete with an archery tree, a shadow-magic-y assassin tree, and mercenary tree.

2. Sorcerer class
- the Sorcerer is a class that will recreate the "mage" archetype that the Embermage doesn't achieve (at least in my mind).

Just fyi, this is a very WIP list, so some things might change here.
Last edited by Darkthan9800; 17 Jul, 2017 @ 3:13pm
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Showing 1-9 of 9 comments
Darkthan9800  [developer] 5 Jul, 2017 @ 5:02pm 
I'm now planning on adding "Generic Rewards" to this mod, just to stop the issue of certain NPC's quests not rewarding you anything.
Darkthan9800  [developer] 15 Jul, 2017 @ 10:49am 
*Yuki* 17 Jul, 2017 @ 7:33am 
Everything below is subjective opinion of an old rpg player:
Imho, fighter sounds more like mix of different classes, than one thing, yet.

People always forget, that classes normally have background and, as result - their trees should mix well, in terms of it. You cant just give necromancy and holy magic to same dude - thats nonsence.
Same here. Probably its just me, but I cant imagine them all together - while soldier and paladin can somehow work at once (arent they just same?), monk is completely another story. Usually, when someone say "monk", people imagine bold asian dude, who spent years meditating somewere in the mountains and then came back to fight with somehow weird style (it really depends here - sometimes monks are just fistfighters, sometimes they cant use armor, but utilize every weapon without class limitations).
Overall - usually, monks have buddhistic background, while paladins are christians-like.

Its my pure personal opinion, but I suggest you to make separate classes for them. And probably for soldier either.
*Yuki* 17 Jul, 2017 @ 7:34am 
Offtop: probably its may be good to take a look on asian fighters also. I understand, that there is already far east expansion, but, in my opinion, they underdevelop idea of samurais
Darkthan9800  [developer] 17 Jul, 2017 @ 11:40am 
@*Yuki*, I saw it as they all use melee weapons and close-quarters magic to combat enemies. With the Monk and Paladin, they are both "holy" magic users, and use physical attacks to fight. In Diablo III's version of the Monk, they give the Monk "holy" magic spells and attacks, I.E. this is the Monk I was going for. What I believe ties them all together is the fact that they all use "holy" magic, and are melee damage characters, like I've stated before.

The Monk and Paladin I'm going for aren't based off any specific religion either, I wouldn't want to restrict my mods to people of a specific religion. I'm going for the game archetypes of the characters, not characters based on people that exist in the real life.

Also, I'm not going to look into Asian fighters. There's no new skill ideas for me to come up with there, or at least from my point of view, since it's been developed to death by the far east expansion.

And this is just a WIP list of what I want the classes to be as well, I might change the names or themes of a class before they're done. For example, I might change the Monk to be something else, or the Paladin, or even the Soldier.
Unicarn 17 Jul, 2017 @ 1:06pm 
Yeah, I thought it was strange to have a Paladin, Soldier, and Monk tree all on one character. It sounds like the Fighter has multiple personality disorder or something because each of his trees should be separate classes. A paladin is a heavily-armored warrior who fights with righteous fury, a monk is not a soldier, but they fight to maintain balance in the world and they do not fight with righteous fury. A soldier is a warrior who is defending his homeland with either melee or ranged weapons.

I think a Soldier class with a melee, a defensive, and a ranged tree would be interesting. Obviously they wouldn't be as good at ranged as like... an Outlander, but they could use a ranged weapon for utility (maybe something like a slowing skill?) or for chipping away at enemies until they get into melee range. It could be an interesting playstyle if you give players reason to both use melee and ranged.
Last edited by Unicarn; 17 Jul, 2017 @ 1:06pm
steffire3 17 Jul, 2017 @ 11:50pm 
Originally posted by Darkthan9800:
@Unicarn, I'm not even going to make the Fighter class anymore, since both you and Yuki seem to hate my plans for it. I might come up with something later to replace it, but probably not.

This is just sad... very tragic in a creative sense.

Now I understand that popular vote is important and I can support that since we want this mod to succeed on the Workshop among all players.

But to completely drop a class-

a character that is a totally unique mixed marriage between cultures around the world,

fighting styles that have a common united theme,

the great "what if" dream from a fan of ARPGs... and to have all that originality shattered because of "2" people!?!

Yes, make the classes that players like Yuki and Unicarn want...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=772495675&searchtext=wow

but please- make a class that breaks the stereotypes and the establishment-

just one class.

That's all I ask @ Darkthan9800 (developer)

Sincerely-

Steffire3

= = =

Extra Notes:

https://steamhost.cn/steamcommunity_com/app/200710/discussions/0/1457328927849325617/

Thank you for all your hard work-
I will gladly support this mod regardless of the decided direction.

^_^
Last edited by steffire3; 18 Jul, 2017 @ 12:35am
*Yuki* 18 Jul, 2017 @ 12:56am 
Originally posted by Darkthan9800:
@Unicarn, I'm not even going to make the Fighter class anymore, since both you and Yuki seem to hate my plans for it. I might come up with something later to replace it, but probably not.
oh, cmon. I never said, that I hate or ever dislike your ideas. Only that I cant understand them, currently, due to reasons, I wrote above. Same seems for Unicarn (atleast as far, as I've understood).

I respect your work as modder, and suggest you to invest some points into critique-resistance. Like really: if people cant understand your ideas - it shouldnt be reason to drop them. Maybe it was just misunderstanding?
Last edited by *Yuki*; 18 Jul, 2017 @ 12:57am
Darkthan9800  [developer] 18 Jul, 2017 @ 11:36am 
@*Yuki*, looking back on what I said before, I've come to the conclusion that your points were valid points, and that I wanted to make something that felt cohesive, what you said just made me frustrated at the time. You can imagine why.
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