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Dual Wield: I agree they need slightly more anti-infantry bonus, it makes sense that they are trained in hand-to-hand combat. Also increase their speed. Maybe lower melee defence a bit in return?
Halberdiers: Again I agree that armour-piercing suits them nicely. Speed should stay the same, they are meant to hold the line mostly. I think Dual Wield should be faster.
Why --> I can help you with designing custom abilities if you don't know how.
No Skill --> I have added the Hunger ability that gives regeneration of HP in combat to Blood Knights here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876557657
In the meantime i can say that changing the speed is a bit of a problem as far as i know: i have to change the battle_entities_table that refer to the man_entity and doing so it will change also the speed of the exalted hero as they share the same man_entity. But i don't know if it possible to create a custom man entity for the units so that the changes will not affect also other vanilla units (from your words that seem possible :D)
For the regeneration i use myself the mod that Deco linked and answering also to Deco: i will be very thankful if you can help me with the abilities :) in that way i can also respond better to No Skill:)
As for the custom ability you will need about 6-7 tables depending on what you want to achieve. Almost all my units in Deco's Heroes and Bestiary have abilities that you can check out. When you decide what you want, I can guide you through the necessary tables.
Thank you :)
What do you think about unit names? for the dual wielder i stick closer to vanilla, but for the halbardiers i think that they sounds better this way..
Sorry if had to ask, i'm not at home now :)