Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fixed Payne Towers ice meshes and materials.
Added 5 more hotspots at south-east area to help start players.
-Vostok beach
-Tree 1
-Tree 2
-Tree 3
-Tree 4
Added clutter layer to rock formations.
Fixed various meshes.
Redone little ways at Pedraforca.
Redone little canyon river plant meshes.
Temporal player spawn points. (Rember to spawn only at East-South East)
Fixed whales.
Reduced Poisonus Mushrooms to only certain points.
Fixed water volume at river falls.
Fixed get teleported on various spots.
Added some little icebergs with resources. (That is a temp solution)
Added Enderby Ice Lake.
Added Enderby hot spot.
Added North East area to be buildable.
Some eyecandy.
Fixed some dino spawn points.
Added more ambient sounds (Temporal solution)
Fixed various missed collisions.
Wywerns don't wander by now.
Reduced the amount of fishes in little rivers.
Fixed water caustics.
Thanks to all people that report the bugs!
East coast cave finished
Enderby spot finished
Pyramid interior changed foliage
Some gatherable foliage (again)
Fixed Collision at Erebus spot
Finished lighting at Erebus spot
All artifacts added to icebergs temporally
Teleport on Igloo A3
Effects on waterfalls
Stonehenge
Big flowers on South East
Aberration (static) foliage
Water on Igloo A2
Waterfall East lake
Meshes and collision on rock formations in B1,B2
Water PP in Wyvern Spy cave
Redwood platform tree on 86-72
Details on Igloo at A2
Changed all effects of the rivers and lakes for better performance
Added a lot more nodes of resources in all map
North-West area finished
Map surface finished!
Note: Still working on the temperature for all water in map, is half fixed but still areas with really cold water.
Note: Still working on the teleport to the piramid for big dinos. Actually only allow to enter as big as T-Rex, the bigger that can fight bosses.
Note: Some meshes don't want to have collision on it. :/ It still need to be fixed, i do for the next update.
Sea look at large distance
Collision for all map rock formations to prevent teleport
Box reflection capture on redwood river cave
Changed texture on big rock and platform in front of Pedraforca mountain
Fixed Larsen igloos building problems
Deleted Larsen little igloo at beach
Structure prevention volume on Wyvern trench
-Changed rock textures on some areas (the ones that looks like oil rocks)
-Prevent building on the resource tunnel
-Trunks and dead trees texture change
-Dino spawns (a nightmare) from +- 4.000 to +- 5.000
-Redwood cave floor bug
-Skeletal raptors missplaced
-Oil veins tp bug
-Pyramid texture bug
-Igloo collisions bug
-Fixed missed collision on Redwood platform trees
-Resources added (silk, sand, cactus sap)
-More gas veins - oil veins
-More ambient sounds (still wip)
-Added more Wyverns
-Added more Castoroides
-Added more Ovis
-Added more dinos on Redwood area
-Reduced Bees spawn
-Added Ice Wyvern
-Added Megalania
-General update of the main map: Map bounds, map size, landscape size, paint, coords for gps and minimap, etc, etc...
-Landscape now is almost double. By now is only sea and some spread land. Don't build there.
-Minimap updated (No new land by now, just scaled and updated the finished area and look) (delayed)
-Ice effect on south west ice chunk (delayed)
-Rock Dracke nest with egg's spawn
-Ice Wyvern spawn increased
-Ice Wyvern nest with egg's spawn
-Ceiling of the map collision to fix Raptorclaus gifts
-Trunks and trees collision on all map with the new texture
-Sounds at small rivers down Pedraforca mountain
-Minimap updated
-Ice Wyvern egg's spawn fixed
-Rock Drake egg's spawn fixed
-Aberration resources moved to the east area (new island)
-More dino spawns in the new land and other's tweaked
-Deleted tek foundations at little cave on iceberg
-Fixed water caustics
-Missplaced shadow on Wyvern trench
-Hole on the Redwoods resource cave
-Time between supply crates spawns
-Fixed dino spawn in the resource tunnel
-Deleted South-West iceberg
-Added Obsidian to the tunnel resource
-Added more resources and dinos to the big tunnel down Erebus mont.
Work in progress
-Starting 1st phase of the optimization for the map. (converting 1000 of meshes into proxy's to get less CPU calls with the same quality)
Delayed
-Reworked and added ambient sounds
-Fixed ice chunk texture on some areas
**Fixes**
-Rock colission on small islands
-Rock colission on new area
-Ambient sounds around the map
-Dino spawns (most sea related)
-Burned trees at snow now looks like snow dead trees
-Mossa spawn fixed
-Fixed floating trees and other foliage
-Fixed some frame drops in some areas of the map
-Harvestable resources now runs properly in ice areas
**News**
-Added teleporter in-out the Pyramid for big dinos
-Added Aurora effect. Still in testing phase
-Added more Owl's and Magnamar in cold finished areas
-Added ambient lights in new open area
-Added more gatherable small rocks on starting areas
-Added more metal nodes, obsidian, crystal and oil on coldest areas
-Added red, green and blue gems and more gas veins in the glacier
-Added burned trees around ufo crash and more element nodes
**Update**
-In game spawn map and mini map
**Delayed**
-First progression ice cave. From easy to medium in terms of difficulty. 2 artifact at their final position. Contains Aberration and Extinction resources
To fix
-Textures in meshes (changes in textures)
-Fixed all textures that are missing in the last patch
-Open the Ice Cave*
-Final tweaks for Aurora. Probably will be finished in the next update
-Ilumination in caves
-Sounds (still lot to do here)
-Dino spawn points for the little area open at north and some tweaks. DO NOT BUILD THERE
-Tweaks at character spawn menu to fix areas and difficulty
-All dinos from all DLC are in map except the Titans
-Redwood Resource cave closed til i rebuild it
-Update of the minimap with the new little area open at North
*First progression cave. Ice cave with Aberration resources, loot drops, and the 3 artifacts to fight the Megaphitecus. difficulty but can be done in Single Player. The entrance are in 29Lat - 27 Long.
-Fixed ocean visual effects
-Fixed cave sounds
-Fixed little caves bug for build
-Fixed Pyramid texture (again)
-Fixed resource cave*
-Fixed some Cave Larsen missing textures
-Fixed Redwood resource cave
-Fixed missing plants on Redwood river
-Fixed missing ice at Enderby lake and South West beach
-Fixed missing Stonehenge at Teleporter outside Pyramid
-Fixed Waterfalls across Redwood river (effects and sounds)
-Fixed missing textures on Redwood river cave
-Fixed issue where you can get stuk up the entrance of the little cave at East beach
-Fixed issue with water in the Wyvern spy cave
-Added building ability in the 3 west coast igloo
-Fixed lootrops in Cave Larsen
-Tweaked the amount of dinos in Cave Larsen
-Fixed water effect at Cave Larsen lake and added more black pearls
*Resource cave changes
-Both entrances are now less visible
-Light effects
-Sound effects
-Surroundings are changed little bit to fit all correctly
-Bug fixes
-Added more high altitude temperature volumes
-Tweaked dinospawns
-Tweaked player start points
-Finished Proxy Level work (optimization)
-Redwood cave changes to fit future entrance to a big cave
-North West river fixes
-Re defined the new area to come, desolation West. A ice-snow area full with danger dinos and end game resources.
-Disabled temporally the Bee spaws.
Delayed
-Added Deinonichus (testing phase)
-Minimap updated with the new area added
- Fixed player spawn points in Easy 2 area
- Fixed river plants materials
- Tweaks in South West area
- Updated ProxyMesh level (performance)
- Added some effects to the new area, West and South West
- Added light at nights to fit rest of the map
- Added Red, Blue and Green lights to the Obelisk platforms to identify easily.
- Fixed overspawn
- Fixed missing texture on ice chunks
- Fixed textures for black rocks to other snow-rock look
- Fixed missing cliffs at South area
- Fixed missing sounds at South area
- Fixed overspawn at South area.
- Deleted frozen corpses till find a fix
- Fixed wrong volume a south waterfall.