Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wyvern trench
Snow in Enderby hotspot
Texture landscape on ice cave
Bright on ice cave
Texture mixing on rivers and lakes
Foliage aberration of Redwood river
Redwood river rock cave
Redwood river wood cave
Vostok hotspot
Manantial lake spot
Obelisc now don't touch the pyramid
Changed pyramid exterior texture
Collision on walls into the pyramid
Dino spawn distance from player augmented
Deleted temporal Wyvern spawn points
Reworked Wyvern trench dino spawn
Temporally changed the player spanws of some areas
Now all areas has their respective names
Ice cave static mesh missplaced
Finished the Erebus spot
Finished new 3 little caves and 2 Igloo style
Reduced the amount of element at ufo crash spot
More Aberration and Scorched Earth dinos added
Deleted 2 gatherable foliage due to bugs
Iceberg gets hot temperature
- New areas open: South-West, North,
- Fixed some meshes, collisions, biome temperatures* and effects
- New connection trought cave from the center lake to the north with resources
- More dino spawns (practically all in map temporally until caves are finished)
- Player start. Player start close to hotspot in hardest areas.
- Reduced Wyvern amount on Wyvern trench
- 3 New Igloo's on hardest areas with nice temperature, water areas close to facilitate the base building
- Reduced the render distance in all levels for better performance.
- Fixed pyramid collision
- More work on sounds (i'm still working on it)
- Artifacts in Enderby Lake
- Aberration dinos moved to peninsula temporally
- Fixed light bug effects
- Fixed Aberration foliage
- Aberration resources available on peninsula temporally
Remember to do a "DestroyWildDinos" to make it run the new spawns.
Still need to fix the water temperatures. Take care!
*Biome temperatures are less agressive until i can balance it.
*Water temperatures still in work.
**Fixes:**
-Pyramid meshes
-Light effects
-Some collisions
-Temperatures
-Foliage not gatherable
-Changed spawn point for Phoenix
-Changed spawn point for all Scorched Earth dinos
-Changed some general settings to get smooth in game
-Now rain, snow last long than before
-Changed East and South East player spawn points. Please make sure you use that for your new game
**News:**
-East of the map finished
-East of the map, sea area (not the deep area and is WIP)
-New Swamp area. Little swamp with all items related
-Added all Extinction dinos (at a temporal spot[West of the map] until their biomes are finished)
-New biome "Forest". Mix of low mountains and open forest. Warmer than any other in map until now.
-More supply drops
-2 caves for base building
-Underwater volcano with lots of resources (Dangerous by hot and deep ocean dinos)
-Deleted South East little iceberg with resources.
-Added gatherable wood on starting areas.
-Added 4000 dinos more to the map (from 6500 of the last update to 10500)
-Extinction dinos "snow" related spawns in the map at their respective spots (coldest areas or mountains)
**Delayed**
There's some issues with the update but related to sounds and foliage. Is not bad to delay the update since lately cook the map takes longer.
-Ambient Sounds
-Dino Spawns (Redwood area have less dinos than expected)
- New area open. From North to East.
- Medium difficulty area, coldest than South East but warmer than all West.
- New player spawns.
- 2 medium size buildable caves (PVP)*
- 1 big size buildable cave with water entrance (PVP)*
- In game and minimap updated
- Small islands for build bases (PVE)*
Fixes:
- Lakes with acceptable temperature. In coldest areas have nice resources.
- Nights are not darker in new areas
- No more Mossa's in the beach
- Changed, tweaked a lot of dino spawns to accomodate to the new area open.
- More Phoenix spawns
- Tweaked all map temperatures. Adjusted from easy to hard areas
- Adjusted Poison Mushrooms buffs and added more
- Deleted foliage instances missplaced
- Sounds all around map
Pending:
- Player respawn map. Need update the areas of spawns to fit.
- Cave Larsen visual issue.
* PVP or PVE are self explanatory. That areas are builded with that types of games in mind but can be used in any or your playgames
CHANGES
- Changed burned tree texture to snow dead tree texture (in all map)
- Changed dark snow rock texture to snow rock texture (in all map)
FIXES
- Fixed (reworked) all Enderby lake. From static meshes to dino spawns and loot crates.
- Fixed bright at nights inside Igloo's.
- Fixed Raptor skeleton texture.
- Fixed big ancient dino bones collisions.
- Fixed river plants textures.
- Deleted and added foliage all around map to fit for in game purposes and visuals.
NEW
- New area open: North West. Cold, snowy low mountain area.
- Added more dino spawns, sea and snow related.
- Added Deinonychus spawns (testing, have issues)
- Added Proxy level (Optimization)
- Added high altitude biome with extreme cold temperature.
- Finished the West and South West areas with minor improvements to add next patch.
- Minimap upadated.
- Added Deinonychus.
- Added more Vanilla, SE, AB, EXt and VA DinoSpawn
- Added 2 building caves with nice temperature in the hardest area.
- Modified player spawn points
- Added Suply Drops in all new area
- Added Artifact drop in the West Ice Hole
- Added 2 big caves entrances for future develop.
- Added more lower temperatures at high altitude.
- Tweaked all temperatures from North West to South West.
- Added sound effects and particle effects in some areas to gain inmersion.
- Added lot of vanilla resources in all West area.
- Added Aberration and Scorched Earth resources in all West area.
- Modified some ambient lights.
- Modified some assets to fit better in map.
- Updated ProxyMesh level (still working in that).
- Other bug fixing and minor improvements that i not remember right now
- Finished surface of the map. Last area open is South.
- Changed dino spawns to fit correctly with the map (WIP).
- Added dino spawn points and deleted some.
- Changed all player spawns to the final spots but stills WIP (more spawns points added soon).
- Added 2 more medium caves for build at South area.
- Added supply drops to the new area.
- Finished ProxyMesh level (performance).
- Added more cold temperatures over map. (WIP)
- Mini map and in game map updated with the final look for the landscape.
- Some tweaks at West area for best looking. (Static meshes)
- Some foliage tweaks at West. Added and fixed.
- Fixed various bugs related to textures, dinos, plants, etc...
- Added frozen corpses in coldest area with loot (WIP)
- South East sea. Go explore the deeps of Antartika!
- Rivers and lakes are now finished. If some changes comes to that is only visual.
- Added more resources in many areas of the map
- Changed-tweaked 99% of the dino spawns. Even that, AB and EX gonna get more changes in future.
- Closed Redwood cave till finished.
- Fixed South West player spawn points.
- Added underwater supply drops.
- Fixed tamable cave dinos
-Added 1 underwater bubble. Aberration themed. 3 artifacts. Aberration resources. Buildable by now.
-Added more sea at South of the map. Underwater supply drops.
-Tweaked dino spawns.
-Tweaked supply drops (artifacts).
-Tweaked some areas (added foliage and fixes some issues).
-Tweaked river sounds at Redwoods. (WIP).
-Added some dino spawns in the Cave Larsen (Megaphitecus progression cave).
-Tweaked some player spawn points.
-Other bug fixing and minor changes.
- Added more sea area finished at South to East.
- Finished the coast mix between sea and land. (WIP)
- Fixed some dino spawn poins.
- Fixed some issues at bubble cave.
- Fixed some bushes not gatherable.
- Minor tweaks in visuals.
- More sounds fixed (WIP)
- Tweaked some East player spawn points.
NOTE: From South to East, some beach bases can be affected by this last update. Sorry for the issues.
-Open first area of the Underworld.
-Texture fixes.
-Deino nest with egg's added.
-Other minor fixes.
New areas:
The Underworld (Similar to The Center but Aberration themmed)
The Tunnel (The first of more tunnels that connect the big caves under the map)
Added Karrot gatherable
Added more spot with the 4 vegetables
Added more Extinction dinos
Added the first Genesis part I dinos (North-West of map)
Added the first Genesis part I resources (Tunnel)
Added all Aberration and Extinction resources (maybe I forgot some)
Added more Artifacts, loot crates in The Underworld and The Tunnel
Added a barrier to advise players of the new areas to rework to prevent build there
Added more Otters in cold lakes
Fixed pyramid wall effect
Fixed floating trees
Fixed overspawn of dinos at start of the Underworld entrance
Changed some dino spawns
Deleted mushrooms in all map (rework)
FIXES:
- Fixed some player spawns
- Fixed overspawn in the caves
- Fixed no gatherable vegetation
- Fixed dinos that don't spawns
- Fixed old texutures in some foliage
- Fixed textures on big meshes
- Fixed Deino nests spawns
- Fixed small resource cave in Redwoods
- Fixed dissapering meshes at 76-57
- Fixed cave issues at 16-84
- Fixed temperature and water volume at 62-35
- Fixed issues at 41-32
- Fixed issues with drops bloked by foliage
- Fixed dino spawns at Underworld
- Fixed some temperature issues across the map
- Fixed collision issues in some spots on the map
REDO:
- Redo many things from North West to North East
- Redo many landscape spots across the North part of the map (South to come starting from the West to South West)
- Redo the Tunnel conexion to the Underworld causing visual and collission issues
- Redo some area at center of the map causing FPS drops-jumps-microstuttering
- Repainted some areas of the landscape making it lighter (more fps or not drop of fps)
NEW:
- Added small caves with "crouch" entrances in the North West (more to come depending on feedback)
- Added more dinos from DLCs
- Added more foliage in all map
- Added a resource cave at North West (Rare and dangerous place with rare resources)
- Added many "hot spots" in all West making posible go there at low levels
- Added many venom traps across all map (venom traps usually are surrounded by rare resources)
- Added dead corpses all across the map with modified and better loot
- Added more resources nodes in all map
- Added some effects in the Aurora
- Added land conexion from the main island to the North East island
- Added lunar resources in more spots
- Added Manticore boss arena
- Added Ice Titan boss arena
- Added Storms (First phase of the weather system)
- Deleted 2 little tunnels at North East of the Redwoods area
- Added 1st own dino (testing). The Ice Phoenix
- Redo Proxy Mesh level (Large rocks from large distance)
- Redo South West area
- Added more "holes to hide"* in the South West
- Added more oil and gas nodes in South West
- Added more warm or hot spots from West to South West
- Added gatherable element at frozen areas
- Added corrupted trees with special sap
- Added more common and rare resources nodes at South West
- Added IBLs in all map (light-visuals)
- Tweaked more dino spawns at South West
- Tweaked (testing) supply crates (WIP)
- More tweaks in the weather system
- Fixed various over-spawn across map
- Fixed Obelisk terminals not working
Delayed:
- Added more Ice Phoenix spawns
- Fixed Ice Phoenix not spawning
- Tweaked-redo Supply crates in all map (except caves)
- Fixed wind sound
- Fixed Wyvern eggs in servers
- Fixed and updated minimap
- Fixed map wall and ceiling now visible
- Added sounds across all map
- Tweaked all biomes ambient sounds
- Tweaked North West Lunar resource cave
- Adjusted climate timmings
- Added many resources to gather in the new area but more to come. I can't list all here so go explore!
- Fixed wrong orientation of water in small rivers
WIP: - New underground area:"The Last Human Settlement" conected to the Underworld is open just for test.