Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-A true Tribal (Neolithic) or Tribe-like (Ultra) start utilizing proper research tiers. You will need to modify one of the existing scenarios by simply changing the Player Faction from "New Tribe" to the respective Frijjid or Fenii faction. Or you can make your own new scenario start utilizing the tribal starts.
-Grammar fixes for faction specific backstories.
-Town Traders have a chance to have Frijjid and Fenii for sale as slaves.
-Frijjid and Fenii no longer start with high grade military armor. There is a small chance one can start with a flak jacket. Foxes are quite resourceful individuals!
-The Pirate faction has a small chance to spawn Frijjid and Fenii among their ranks in raids against your colonies. However, they will not show up in tribal raids due to the Frijjid and Fenni's higher tech level.