Team Fortress 2

Team Fortress 2

Totemic Tool
Dinostats
Feel the Flints
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Showing 1-15 of 80 comments
Getting kills with your sentry gun increases your dispencer's heal rate and teleporter's recharge
Buildings can not be upgraded

*Each sentry kill increases the dispencer's heal rate by 10%, no max*
*Each sentry kill increases the teleportrr's recharge by 10%, no max*
_Cake 16 Jun, 2017 @ 7:18am 
Seems like a great concept but there has to be a downside . How about less ammo capicaty then ? For the sentry ofc.
Fruggoso 16 Jun, 2017 @ 7:50am 
good design but valve might use it as a reskin
_Cake 16 Jun, 2017 @ 8:57am 
A reskin for what ?
Originally posted by Cake|7Exams:
Seems like a great concept but there has to be a downside . How about less ammo capicaty then ? For the sentry ofc.
There is a downside, you can't upgrade your buildings. They're stuck at level 1
_Cake 16 Jun, 2017 @ 10:04am 
Originally posted by Mochi Sandvich:
Originally posted by Cake|7Exams:
Seems like a great concept but there has to be a downside . How about less ammo capicaty then ? For the sentry ofc.
There is a downside, you can't upgrade your buildings. They're stuck at level 1
I didn't see that , apologies.
Cee 16 Jun, 2017 @ 3:56pm 
Totem?
Totem.

  • Each upgrade increases buildings' health by 10%
    • Level 1 -> 150. Level 2 -> 198 (180 (normally) x 1.1 = 1.98). Level 3 -> 261 ((198 x 1.2) x 1.1 = 261)
  • 20% less upgrade per hit
  • Wrangler only has 50% of originl resistance effect on sentries (would be written as "Only 50% of any damage resistance is applied to a Sentry)

IDK, just want a more sturdy sentry.
Mj Farquhar 16 Jun, 2017 @ 8:47pm 
When sentry destoryed, for 10 seconds a noise emits louder when a spy is detected, as well as the eyes on the wrench glowing as the spy gets closer... idk im bored as f**k
Veraton 16 Jun, 2017 @ 10:14pm 
Originally posted by Mj Farquhar:
When sentry destoryed, for 10 seconds a noise emits louder when a spy is detected, as well as the eyes on the wrench glowing as the spy gets closer... idk im bored as f**k
That would be kewl
_Cake 16 Jun, 2017 @ 10:20pm 
But why would you use that ? short circuit is pretty good at finding spies.
Skyminer1372 17 Jun, 2017 @ 8:08am 
Originally posted by Mochi Sandvich:
Getting kills with your sentry gun increases your dispencer's heal rate and teleporter's recharge
Buildings can not be upgraded

*Each sentry kill increases the dispencer's heal rate by 10%, no max*
*Each sentry kill increases the teleportrr's recharge by 10%, no max*
but only sentry can be upgraded
NickFishingRod 17 Jun, 2017 @ 9:58am 
i think it should give a bonus to the dispenser, but i have no idea for the downside
tbenajj 17 Jun, 2017 @ 5:54pm 
Upsides:
More ammo, metal, and health from dispensers.
Teleporters wound up faster.
+25 health.
+25 more metal.
Downsides:
Takes more damage from explosives.
Dispensers and teleporters take longer to build.
Roars when destroying a sapper or killing a enemy.
-15 damage penelty.
Description:
With roaring passion, you can alert anyone that your building is sapped with this Mann Co. allowed weapon.
Proxy-senpai 18 Jun, 2017 @ 9:30am 
Sentry only goes up to lv 2
20% Speed buff while carrying your buildings
Takes 3 hits to remove sappers
_Cake 18 Jun, 2017 @ 10:43am 
That could be great for ninjaneer
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