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- generally they deter players from gaining an army in the starting point (before 100-120 units) for the most part there's very few enemies that are dangerous outside of factions, the sons of the mist for example are like the only other enemy faction that poses a threat to you... you'll need 200 veterans to take them out or a lot of archers etc...
- so you have to decide what's more important to you, and winning battles is not important early game, developing yourself is... leveling up your character, that requires doing quest and building relationships with everyone... you'll find some people start the game off without units except companions... or smaller armies, that way you can out run the robber knights with either matching speed or beyond matching... they'll stop following you if you're too fast
- the way you should think about it is paying police and paying government... they're the travel police etc, border patrol... you enter their land you pay the fee the tax etc... so if you're trading then find easier trade routes to profit... like using boats for example, you can make a lot of money just flying back and forth, you only pay the boat fee to avoid the knights, once you acquire 100 strong units they'll back away due to fear
- now let's say you wanna serve the reach or stormlands, or a faction that is near the hot zone... this is a more trickier situation because the knights will stupidly attack you despite being surrounded by 1000 of your faction units and faction vassals... that part of the game is unrealistic lmao... but good news is you will always win those battles however you'll affect your faction strength due to casualties, yeah that means leeching onto your friends like a scared girl and her strong husband but that's part of the game, once you acquire enough units you're good !
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TLDR : so yeah either avoid them with speed by travelling lightly with only companions or small calvary units etc (probably get 10-30 people) also don't forget leveling your path finding on your companions, trade routes with boats to avoid the hot zone
or play outside the hot zone (like play around in the North) until you get an army strong enough to scare them away... for beginners I'd recommend that, fight for the Starks
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that's my experience I'm no expert or anything, if anyone else has a better way I'm interested... if there were no robber knights you could basically run around westeros taking out all enemies and making bank walking back and forth with salt iron or furs and wool bags, cha CHING BA BING NARCOS MONEY
i now have 200 men, hardhome and the westernlands have most of the entire map... crap....
And if you don't want to download an editor for some reason you can go into the troops text file, find robber knights and edit them manually but you'll have to look up what the text lines mean. Google how to edit warband troop text and something will pop up
vanilla warband is like 5 days for max loot and full gear lmao
it's not easy lol but it can be done... but I reckon the majority of people don't main the game like I do, 20-30 characters last two years
people have to stop comparing AWOIAF to other mods... awoiaf is intentionally supposed to be "hardcore" (assuming you play default settings) + gore
you're supposed to feel helpless and suffer for the first 200 days or so, the grind is hard and tough... but once you get past that point you have your own castle own eco... you know your faction and how they operate... telling you dude it's possible
people who just complain about certain features just don't understand how to beat them, someone I knew was crying about the falling down feature if you walk backwards or the "morale feature" where troops will leave if the morale sucks, but he believed you can march human beings 5000 days without rest lmao
spearman stop horses in their tracks entirely