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///so I change fource in to develop a better attached with melee part on it...
-failed...god **** **** how I can put animations instead of that poor pop movement of Bayonet?!?!
well, plan what to do in the next updates.
Im thinking of some assult rifles and heavy weapons....and a joke weapon for addition.
Working on some scifi-stuff, I'm actually trying to push my limited of lowpoly modeling, that I'm right now using some design idea from Tor-Frick, one of the most amazing guy who design the weapon of wolfenstein, bulletstorm, gear of war,est.
Honestly I didn't have the consent to use his work...(yeah I just found some pics from google about most 100 great scifi weapon stuff. Then I found out that it's his work), but anyway, just a remain...
-And, holy *hit even coby and redesign that thing is hard, I have to give up some details, due to the pics are not clear.
All and all, I am very impressed with your work, especially the animations xD
-so...em, I'm gonna make some change. The detail models take about....hours, like I need about 5-8hours to do a model.
-damn that pvp weapons are hard.
*.....
<anyway, the next model for weapon have been decided.
after just finish the rifle, I will shift making some fun heavy gears...
anyway. I'm so tired
-gonna go to sleep.
so...em
-these....are hard.
But I try to solve them, just like puzzle...
well, start from the blade.
but I have already finish the new flame ball launcher's model...
so, still I'm learn how to do fancy effects.
-things are improve, but slow
-just...working reports.
-5 hours modeling, 3hours trying to make effects.
-2hours on unity engine learning
-3hours on javascripts summer class.
-1hours on solving the melee weapon animations.