Team Fortress 2

Team Fortress 2

Scottish Anchor
Nesster 23 Jun, 2017 @ 2:22pm
Stats off the Port Bow!
Arrr! Post ye stats below matey!
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Showing 1-14 of 14 comments
SirEnd3r 8 Jul, 2017 @ 12:44pm 
I like the stats given but, I think it needs a gimic. I would add

+Uneffected by water

What this does is you dont start to swim when you're in water, and you are not slowed down by it.

I think it works well with how heavy it is and since its a ancher.

also add

10% more knock back on hit
Last edited by SirEnd3r; 8 Jul, 2017 @ 1:02pm
YOLOv13 30 Jul, 2017 @ 6:41am 
+knockback on hit
+damage
-speed on wear
with shield:
-speed on charge (or duration)
-movement control

Not good at all this %, so think by yourselves :)
Gamer_X 7 Aug, 2017 @ 11:41pm 
Just make it Scotmans Skullcutter reskin, since that's the weapon that already has damage bonus and speed penalty.
Final Badguy (Banned) 8 Aug, 2017 @ 1:57am 
since it looks like a two-sided deeldo, make it sexually assault every other player on the map.
with no random crits.
Last edited by Final Badguy; 8 Aug, 2017 @ 1:57am
IronHawk 8 Aug, 2017 @ 7:47am 
+ 30% Damage
+ Knockback on the opponent
- 15% Speed on wearer
- 50% Speed in water.
- No random critical hits
Last edited by IronHawk; 8 Aug, 2017 @ 7:47am
Sooper 8 Aug, 2017 @ 11:01am 
+50% longer swing speed <- important
+100% more knockback
Speed from charges ramp up as momentum builds and continues after the charge is done for a short period of time <- important
-30% switch to and from speed

MasterofPun 8 Aug, 2017 @ 5:20pm 
-100% swing speed
+40% melee knockback dealt
+20% weaponswitch
This weapon has extended reach (same as sword)
Kingicehunter 9 Aug, 2017 @ 10:10am 
it looks cool but non of these stats or gimicks interest me. make it heavier, more power slower regular speed and charge speed when deployed. maybe it still has heads, but the heads only effect damage and re amping up your speed to regular no added health on head then you have my vote.
Dubledoc™ 10 Aug, 2017 @ 8:14am 
How about...

When weapon is active:
+| 25% more damage, similar to the Scotsman's Skullcutter
+| 50% knockback reduction (anchor qualities)
+| 25% less cooldown time on charge (to even out the odds)
+| Charge hits at any time (it makes every shield into the Splendid Screen)
- | 10% slower firing speed (it's large, and an anchor)
- | 20% less movement speed, also similar to the Scotsman's Skullcutter
- | 10% less movement speed from charge (anchor qualities)

:crate:
Sooper 10 Aug, 2017 @ 9:49am 
Originally posted by CyclonewinGreen™:
How about...

When weapon is active:
+| 25% more damage, similar to the Scotsman's Skullcutter
+| 50% knockback reduction (anchor qualities)
+| 25% less cooldown time on charge (to even out the odds)
+| Charge hits at any time (it makes every shield into the Splendid Screen)
- | 10% slower firing speed (it's large, and an anchor)
- | 20% less movement speed, also similar to the Scotsman's Skullcutter
- | 10% less movement speed from charge (anchor qualities)

:crate:

Too many stats, VALVe doesn't like that.
medjed 12 Aug, 2017 @ 1:49pm 
higher damage
slower hits
Mr Kong 31 Aug, 2017 @ 8:21am 
when using 20% slower movement and 40% hits but 40% more damage can't be effected by water
This weapon has a large melee range (33%) so it deploys 60% slower and holsters 30% slower

Positives
While active:
Ability to breath underwater
One hit remove sappers
On hit: Applies knockback to target
+150% damage vs buildings
+50% sentry bullet damage resistance
Immune to sentry knockback
Negatives
-50% move speed while active

All class Demoman and Heavy only!
Last edited by Colonel $ly Banjo; 10 Dec, 2018 @ 3:04pm
Lootbug 4 May, 2020 @ 2:07pm 
+ 30% knockback resistance
+ 75% resistance from airblasts
+ 15% more damage dealt

+/- large weapon stats (large, slower to attack with and deploy)

- 15% slower movement speed on wearer
- 35% slower movement sped while deployed
- cant swim, instead you sink to the bottom
- 70% slower movement speed while underwater
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