Team Fortress 2

Team Fortress 2

The Ten-Legged Terror
Cossack 21 Jun, 2017 @ 3:34am
What if this was a weapon?
it could replace spy`s revolver

here is my idea

replaces revolver
can sneak up on people and explode(80 damage) or hit (40 damag)and bleed them (6 sec)
cannot move while using the spider
using does not make you lose your mask
takes 30 sec to recharge
ammo packs fill it faster
cannot crit at all(can mini crit)
camra fallows perspective of spider so you cant see your souroundings
has 50 hp
< >
Showing 1-9 of 9 comments
Lanky :3 21 Jun, 2017 @ 1:22pm 
I think giving the spy the ability to harm someone, without being in LOS, would not be implimented. However I do think this could be a good watch replacer:

+ Can be used to look around a room without the spy being in the room
+ Quite fast (Asuming a battle is fast paced, spy would need to be able to use it quickly)

- Can't be re-deployed until cloak meter refills (Like the Dead Ringer)
- Spider has only 5hp
- Audible beeping

= Can't go invisible (Trading a spy's own safety for this ability)
= Falls to pieces when cloak runs out
Last edited by Lanky :3; 21 Jun, 2017 @ 1:25pm
Cossack 21 Jun, 2017 @ 1:34pm 
Originally posted by LankyPudds:
I think giving the spy the ability to harm someone, without being in LOS, would not be implimented. However I do think this could be a good watch replacer:

+ Can be used to look around a room without the spy being in the room
+ Quite fast (Asuming a battle is fast paced, spy would need to be able to use it quickly)

- Can't be re-deployed until cloak meter refills (Like the Dead Ringer)
- Spider has only 5hp
- Audible beeping

= Can't go invisible (Trading a spy's own safety for this ability)
= Falls to pieces when cloak runs out
imo this seems like it would be mildly usless/unfun to use

how about a sapper

~you have to manualy attack the bulding
~sentrys do not target spider
-25% sapper hp
+100% more damager per hit
-100% slower damge rate
cannot use while in spawn
-any body can destroy it
Cossack 22 Jun, 2017 @ 4:01am 
Originally posted by Mr.Max:
stop
no

Golden Squidward 22 Jun, 2017 @ 7:20pm 
- Replaces Cloaking Device
- Throws a robot spider on the floor, which can be used to recon the area ahead, allowing the Spy to mark enemies and enemy buildings, which the Spy can then see through walls
- The Robot Spider only has limited HP and dies fast if attacked
- The Spy cloaks while the robot is active, but he is otherwise vulnerable to enemy attack
The strawberry 17 Jun, 2019 @ 10:11am 
or a sapper
Originally posted by Mr.Ɪmperial Appetite:
it could replace spy`s revolver

here is my idea

replaces revolver
can sneak up on people and explode(80 damage) or hit (40 damag)and bleed them (6 sec)
cannot move while using the spider
using does not make you lose your mask
takes 30 sec to recharge
ammo packs fill it faster
cannot crit at all(can mini crit)
camra fallows perspective of spider so you cant see your souroundings
has 50 hp
What about scaring other players instead of exploding? Of course this would mean the player would be faster than the spider if scared and they would have to be in front of it to be scared.
oldman22 28 Jun, 2019 @ 10:19am 
Originally posted by Cadsquade:
Originally posted by Mr.Ɪmperial Appetite:
it could replace spy`s revolver

here is my idea

replaces revolver
can sneak up on people and explode(80 damage) or hit (40 damag)and bleed them (6 sec)
cannot move while using the spider
using does not make you lose your mask
takes 30 sec to recharge
ammo packs fill it faster
cannot crit at all(can mini crit)
camra fallows perspective of spider so you cant see your souroundings
has 50 hp
What about scaring other players instead of exploding? Of course this would mean the player would be faster than the spider if scared and they would have to be in front of it to be scared.
I think it would be cool if the targets HAD to look at or be touched by the spider to be scared
Atlas the Sun 25 Jul, 2019 @ 5:27pm 
but then it wouldnt get added
Captain box 10 Mar, 2021 @ 7:11am 
Originally posted by Cossack:
Originally posted by LankyPudds:
I think giving the spy the ability to harm someone, without being in LOS, would not be implimented. However I do think this could be a good watch replacer:

+ Can be used to look around a room without the spy being in the room
+ Quite fast (Asuming a battle is fast paced, spy would need to be able to use it quickly)

- Can't be re-deployed until cloak meter refills (Like the Dead Ringer)
- Spider has only 5hp
- Audible beeping

= Can't go invisible (Trading a spy's own safety for this ability)
= Falls to pieces when cloak runs out
imo this seems like it would be mildly usless/unfun to use

how about a sapper

~you have to manualy attack the bulding
~sentrys do not target spider
-25% sapper hp
+100% more damager per hit
-100% slower damge rate
cannot use while in spawn
-any body can destroy it




My idea for it
When used spy deploys robotic spieder wich is controled by him.
-70% sappers health
-needs 15 seconds to recharge also cannot be refilled with ammo packs
-user cannot move while deployed
-when spy get's damaged robot gets destroyed
-when robot gets damaged it stops and cannot move for 1 second
-afetr 15 seconds robot diapears
when enemy walks on it it's damaged for 3hp


+sentry's don't attack robot
+can sap sentrys, takes 15 seconds of cooldow, sapper has -99% of health and deals no damage, also disapears after 5 seconds
+robot has 75% fire damage reistance

~robot can self-destruct dealing 15 dmg to all enemies nearby and 10 dmg to constructions
~cannot be used in midair
~user can switch weaon to turn-off the spider and pick it up, when spider is turned off it's lifespawn doesn't deacrease
< >
Showing 1-9 of 9 comments
Per page: 1530 50