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+ Can be used to look around a room without the spy being in the room
+ Quite fast (Asuming a battle is fast paced, spy would need to be able to use it quickly)
- Can't be re-deployed until cloak meter refills (Like the Dead Ringer)
- Spider has only 5hp
- Audible beeping
= Can't go invisible (Trading a spy's own safety for this ability)
= Falls to pieces when cloak runs out
how about a sapper
~you have to manualy attack the bulding
~sentrys do not target spider
-25% sapper hp
+100% more damager per hit
-100% slower damge rate
cannot use while in spawn
-any body can destroy it
- Throws a robot spider on the floor, which can be used to recon the area ahead, allowing the Spy to mark enemies and enemy buildings, which the Spy can then see through walls
- The Robot Spider only has limited HP and dies fast if attacked
- The Spy cloaks while the robot is active, but he is otherwise vulnerable to enemy attack
My idea for it
When used spy deploys robotic spieder wich is controled by him.
-70% sappers health
-needs 15 seconds to recharge also cannot be refilled with ammo packs
-user cannot move while deployed
-when spy get's damaged robot gets destroyed
-when robot gets damaged it stops and cannot move for 1 second
-afetr 15 seconds robot diapears
when enemy walks on it it's damaged for 3hp
+sentry's don't attack robot
+can sap sentrys, takes 15 seconds of cooldow, sapper has -99% of health and deals no damage, also disapears after 5 seconds
+robot has 75% fire damage reistance
~robot can self-destruct dealing 15 dmg to all enemies nearby and 10 dmg to constructions
~cannot be used in midair
~user can switch weaon to turn-off the spider and pick it up, when spider is turned off it's lifespawn doesn't deacrease