Arma 3
HMCS Addon
chkw30k  [developer] 20 Jul, 2017 @ 9:47am
Known Issues & Problem Reports
Please report here if you notice the problem.

General
Movement
- Unexpected behavior by Physx.
- Unstable Action while on deck of "USS Freedom".

[JagdPanther]
- Unstable switching when to High Mode from Low Mode.
- Unstable moving while Cargo Mode.

Visuals
[HIGH-MACS]
- Animation issues in low resolution LODs.

Sounds
- Some sound effects may not be audible due to around environments.

Multiplayer
Movement
- Jump can not smooth work in case that many objects are around.

Visuals
- Unstable Walk animation.

I appreciate your help ! :)
Last edited by chkw30k; 20 May, 2019 @ 12:08pm
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Showing 1-15 of 88 comments
Sunflower 25 Jul, 2017 @ 6:39pm 
The controls mess up in two seater mode. Can jump but not boost, for example.
chkw30k  [developer] 26 Jul, 2017 @ 12:48am 
@Because Viking
Thank you report !
I have to know that situation of problem. (SP, MP or Zeus...etc)
Please give me that details.
Last I tried this AI in mechs was unable to fire at infantry targets. Dont know if this was intended.
Last edited by Maxwell Boltzman Graph; 2 Aug, 2017 @ 5:49pm
chkw30k  [developer] 2 Aug, 2017 @ 10:08pm 
@ShadowHog
I don't understand why happen that.
but I know, AI gunner judges that it can't shoot when applyed multi axis (3 or more?) rotate animation.
HIGH-MACS is applying 5 axis rotation at max.
as a result a whimsical gunner is born...
in short, bohemia, plz help me and fix that !
30k 21 Aug, 2017 @ 4:46am 
Was just in Editor and wanted to try the mech on Altis but when i jumped the mech lagged in the air. I could move the gun smoothly but the movement was just lagging. The only thing that was placed was the pilot and the mech.
Last edited by 30k; 21 Aug, 2017 @ 4:47am
The Tactician 31 Aug, 2017 @ 12:54am 
found a bug, in SP main cannon has no damage, like it will shoot and everything and hit the target, but the shells have no effect like they dont give damage :/
Last edited by The Tactician; 31 Aug, 2017 @ 12:54am
chkw30k  [developer] 2 Sep, 2017 @ 12:53am 
@Turtok123 @The Tactician
In my environment I could not reproduce them problems.
umm...I have no idea, sry.
but I would try to serch and fix them, thanks reports!
God of Monkeys 4 Sep, 2017 @ 8:09am 
Hi, chkw30k, I find some bug when I put HIGH-MACS in Eden editor.
Here is image: https://imgur.com/a/Y5Etp

(I only load your mod with vanilla environment)
Last edited by God of Monkeys; 4 Sep, 2017 @ 8:10am
chkw30k  [developer] 5 Sep, 2017 @ 6:41am 
@God of Monkeys
I confirmed that.
The scope setting seems to be wrong. I'll fix that soon.
If you feel nagging, you can hide this warning by setting the "No Log" option at the launcher.
thank you reports :)
DruidicRifleman 8 Sep, 2017 @ 2:25pm 
Ummm I am Having issues with the New update The Desert model does not have ammo
DruidicRifleman 8 Sep, 2017 @ 2:40pm 
Yeah seams any that spawn with custom load outs spawn in with out ammo
chkw30k  [developer] 8 Sep, 2017 @ 4:14pm 
@DruidicRifleman
I confirmed that problem.
the cause is under investigation.
thanks reports.
chkw30k  [developer] 8 Sep, 2017 @ 5:44pm 
Must select "Gunner" at Pylons setting. (click type icon)
Investigating ways to set "Gunner" as default.
chkw30k  [developer] 16 Sep, 2017 @ 5:37am 
It seems that AI can't control cannon because multi jointed arms and animations.
for now I'm giving up AI control.
broid23 11 Jun, 2018 @ 1:17pm 
@chkw30k I really like these a lot and added them to my militerized Exile server. My question is: Is there a way for me to lock them? I have all functions but the lock feature. Is there a special class I need to create in config.cpp??
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