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I think not as only corvettes until battleships are changed but NSC added ships were (obviously) left untouched.
I hope the combitable patches will soon run in for the ship and weapon mods out here.
This mod is currently NOT compatible with NSC. The reasons for this are:
1. He overwrites the ship size file in order to remove the corvette. I don't know why he chose to remove the corvette instead of fixing it in-file, but either way, both mods overwrite this file.
2. NSC has overwrote the section template files as well (corvette, destroyer, cruiser, & battleship). Again, not sure why he included the latter 3 without changes, but if he does plan to change those as well, a compatibility patch will be needed here.
3. NSC changes the vanilla strike craft file. Granted, this mod has a different name, but it would be better if both files accomplished both goals together.
4. NSC adds some weaponry, not only for player use, but some for Playable Guardians and the like. Would need to make sure changes don't effect NSC added weaponry.
5. NSC is in the process of adding it's own "mini" Bunch of Ship Parts/Crystallis mod, with counters if either mod is installed. This means that those NSC files and utilities would need to have the same changes made to them as this mod does to the vanilla utilities (namely cost equivalency).
This is why I reached out to Doomwarrior so we could coordinate a patch. It will take a little work, but a compatibility patch is required and is wanted, so we'll see what we can do.
If you wanna start already. However i would advise to wait for my new version before you do it. Its going to majorly change files and way how the mod works
I'm not asking you to stop your work or "compromise" it to "help" NSC. Any patch between NSC and Combat Balance will be tricky, but it will be worth it. We will do what we need to in order to make this patch, whatever files you decide you need to overwrite.
Like I told you earlier, I would like to help with this patch, and that's why I invited you to the NSC Discord server where it's much easier to hold a conversation. When you have finished your next version, please join us there and we can discuss making a patch and what is required. Thanks.
Considering that the differences between NSC Main and NSC Streamlined are the "additional features" that have less to do with Ships, it really doesn't matter.
*Edits*
Without the use of built-in reactors on stations, they become significantly more ineffective, with having to sacrifice a few slots for reactor components instead of using other components. Is there anything that you can explain with this? (I'm also going to ask the reactor mod's author to see what they think as well)
*Edits again*
It could be the use of reactor utilities in the files...though I do not know the files myself, so I cannot say for sure.
*Edits once again*
00_ship_sizes.txt Is the file overwritten by their mod, and as seen here....you deleted it...which I suppose makes both mods completely incompatible with each other...great. Any way to work around this?