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They had WAY more people in farming in medieval times, yet they suffered countless hunger periods. Today we dont with way way less people. Thats the influence of technology i miss so much in that point.
Therefore i will probably make habitat and spaceport level fleet cap bonus higher and headcount bonus lower.
You might find it useful, or you might not. Up to you ;D
i can link both mods if you'd like to see them, they're a good addition, keeps weapon research fun during late game
- Pops are better spent on battleships than corvettes. However; eggs in one basket.
- It adds another dimension to food and full planets.
- It makes fast breeders and slow breeders more exacerbated features as traits.
-A tall empire has a smaller fleet cap but usually better tech and tradition. They don't have as many pops to draw on to build ships, but their ships should have a tech edge and researching things like AI, Genetics or Psionics should help reduce those pop costs.
-A wide empire has a much larger fleet cap but usually lags behind with tech and tradition. They have many pops to draw from so theirs is a numbers game. Hive Minds shine here.
Question to the forum: Does anyone else think it's weird that you can have your entire Armada wiped out and your empire doesn't care? But wait! A comet is sighted!
Nice ideas, maybe sth for the future, but i am not a huge fan of manpower in spacebattle and scifi any way. And where does hivemind and synths come into play with this? Now Landing Troops might to a degree be a totally different story. But i will consider it. Lets see where this goes. :) For now i need to get the basics done...which is a LOT of playtesting and tiny nuances.
If you're going to rule out manpower then perhaps simply increasing fleet capacity by means of repeatable tech is the solution. My way has flavour but it's obtuse. If you're not following synthetic, genetic, psionic, or using the galactic force projection ascension perk, you're sol on fleet capacity.
LVL 6 Spaceport gives you 15 in vanilla, that would be 1500 Naval Capacity + Bonus it would bearound 2250, so give or take 40% of your fleet capacity comes from headcount.
So in order to improve the situation for smaller Empires you need to increase the Value of a Spaceport but more importantly the one of Habitats for example. Which Tall Empires get fast, Wide ones not so much. I am planning on making fleet cap for those 5 times higher... and high level spaceport even higher...since tall gets those faster resulting in a higher fleet cap during the development phase of the game.