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Balance and immersion are very important (it wasn't very immersive that naked corvettes were the best ship in the game for resource cost if you had spare fleet capacity; a common occurence during long wars).
Your mod has rekindled my interest in Stellaris. <3
- The Combat simulator was enhanced by formations, spread firing (not focusfiring on the same all the time) and other interessting combat dynamics. Which increase its accuracy even further to match my observations in countless playtests. (which it failed to predict until now)
- I am already done balancing the lasers, shields and armor together with corvettes, destroyers cruisers and battleships on level 1-3 Doesnt sound like much but it got done in a very well sorted manner trying to keep basically every aspect in mind (which basically never works)
- The effects of that are: Basic Ships without armor and shields are worse then equipped ships.
- Every piece of equipment makes a ship actually better (much unlike vanilla)
- I tried keeping the ships with the same slots and such. So only prices have been affected. However weapons have been majorly modified in terms of prices, upkeep, even some dmg.
- The battleresults from playtests and simulation are very promising and match my expectations of balancing vanilla style.
I´ll keep you posted with news about progress...