Paint the Town Red

Paint the Town Red

Stay in Shadow II
 This topic has been pinned, so it's probably important
Ocean Man  [developer] 24 Jun, 2017 @ 7:16am
Constructive Criticism & Feedback
I decided to make Stay in Shadow a series with five parts! Hope you like the second part. I worked really long on this one (I needed ~8 hrs. only to build that giant robot).
This is a really special level, because there is a way to finish it without killing anyone and without getting spotted. I'm curious to see if anyone will find out how...

As always, let me know if you have any ideas for improvements or encounter any bugs. :)
Last edited by Ocean Man; 24 Jun, 2017 @ 7:20am
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Showing 1-12 of 12 comments
Kersher 10 Jul, 2017 @ 7:41am 
In the beginning, there is a possibility to go out of the map jumping by the decorations. I don't know is it's well seen or not, but that's the first thing I've encountered, lo
Btw great map. As always.
Ocean Man  [developer] 11 Jul, 2017 @ 4:52am 
Originally posted by Kersher:
In the beginning, there is a possibility to go out of the map jumping by the decorations. I don't know is it's well seen or not, but that's the first thing I've encountered, lo
Btw great map. As always.
Oh, ok. :D guess I have to improve the level borders. Thank you Kersher.
pookee006 28 Jul, 2017 @ 10:36am 
I love your map but as im starting a series of maps aswell i would like to know how you get an enemy to get angerd without angering ones you want to stay passive for the time being, ive tried this with the logic fields but i need some assistants with that
pookee006 28 Jul, 2017 @ 10:37am 
Like when you are next to them and they have spotted you for example
Kersher 28 Jul, 2017 @ 9:12pm 
Originally posted by pookee006:
i would like to know how you get an enemy to get angerd without angering ones you want to stay passive for the time being, ive tried this with the logic fields but i need some assistants with that

You link each enemy to a logic zone, but this zone has to have a shape of enemy's field of view as well. For example, you need your

Originally posted by pookee006:
when you are next to them and they have spotted you
.
So do the following things:
1) add an enemy and a logic zone for him
2) link your enemy to logic zone
3) make logic zone smaller and place an enemy in the center of it.

when you're coming too close, you're entering logic zone and enemy "spots" you
pookee006 29 Jul, 2017 @ 12:41am 
Thanks, be sure to check mine out when it is done in a few days, its going to be called Psycho or something along those lines. Awesome level tho man! Keep it up.
Your maps are very well-made and I love playing them! They are so fun to play and I'm able to follow the plot, even though it's all custom and their maps, as again, they're fun to breeze through.
Dawny 28 Aug, 2017 @ 6:49pm 
i got out of the map
(love all your maps btw:pandastunned:)
Ocean Man  [developer] 28 Aug, 2017 @ 11:54pm 
Originally posted by DanTheSlayerMan:
i got out of the map
(love all your maps btw:pandastunned:)
Oh, so thats how you do it. When I created the map I tested this on that particular spot, but I thought it was impossible. Good job. :)
Dawny 29 Aug, 2017 @ 5:22am 
yay i helped (i guess....kinda)
Dawny 29 Aug, 2017 @ 5:22am 
i thought thats where i had to go
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