Team Fortress 2

Team Fortress 2

Ze Doctor Is In!
Whomobile  [developer] 23 Jun, 2017 @ 7:38pm
Things I'm going to fix
Thanks for all the great feedback! from what I'm hearing most people seem to think the intro and outro are too jerky and looking at it now I have to agree, I'm going to come back to this taunt in a few days and sort things out. A few people have pointed out parts where the medic's hands clip through the box so I'll look into fixing those too.

Another thing I'm going to look into fixing is how blurry/pixelated the current textures look, this is really noticeable on the sign above the medic's head and logos on the side. This is partly due to the workshop limiting texture uploads to 512 x 512 ao there's not a lot I can do about that. I'm going to have a play around with what I have now anyway to try and fix it.

tldr: next update
- fix intro and outro
- make parts of the texture less blurry.
- tidy up some parts where the medic clips too much

cheers :seriousboss:
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Showing 1-15 of 25 comments
Dot 23 Jun, 2017 @ 8:09pm 
And don't forget to fix BLU's stand. On the side its says Blue not BLU
Whomobile  [developer] 23 Jun, 2017 @ 8:19pm 
Originally posted by TrippleDot:
And don't forget to fix BLU's stand. On the side its says Blue not BLU

That's a company name aka "Blue's Bricks" but I can see the confusion with it, I'll change it to "bob's bricks" or something

Thanks!
ExaltedTEA 24 Jun, 2017 @ 8:37am 
This would probably be the medic's first loop taunt. I really hope it gets in the game. Good luck
Nul1fy 24 Jun, 2017 @ 5:07pm 
Add a chair or stool, a small one because leaning against cardboard like that is impractical and doesn't look right
'za 24 Jun, 2017 @ 7:25pm 
Originally posted by Zer0_:
Add a chair or stool, a small one because leaning against cardboard like that is impractical and doesn't look right


Originally posted by HutchTheKitty:
No offence but why is the medic standing like that in the loop? I'm pretty sure that would tip over the box.
i third, there needs to be a stool.
Whomobile  [developer] 24 Jun, 2017 @ 9:10pm 
I did try a stool at the start but I didn't like how it looked, I'll give it another go though
Nul1fy 25 Jun, 2017 @ 12:27pm 
Originally posted by Whomobile:
I did try a stool at the start but I didn't like how it looked, I'll give it another go though

That or make it a small milk crate
you know these things[encrypted-tbn0.gstatic.com]
Last edited by Nul1fy; 25 Jun, 2017 @ 12:27pm
Make the sound for it falling over that cardboard box source engine sound
Whomobile  [developer] 27 Jun, 2017 @ 5:32am 
I am using the hl2 cardboard box sounds, theres quite a few so I don't know which "one" you're talking about :v
Dr. Martex 27 Jun, 2017 @ 8:10am 
If I may make a suggestion, maybe add an animation when the player hits M1 during the taunt in-which the Medic holds up a clip-board with a random diagnosis written on it. (For example: "Go find a Med-kit", "Your Crazy", "Try asking again later", "Your Suffering from Badlands Hyper-malaria, Go write your will" or maybe a few class spasific ones such as "Smoking addiction" (Spy), "PTSD" (Soldier), "OCD" (Engie), "Morbid obeasity" (Heavy), "All Clear" (Medic, because Self-diagnosis is bad, M'kay)
Originally posted by Whomobile:
I am using the hl2 cardboard box sounds, theres quite a few so I don't know which "one" you're talking about :v

MANY sounds in all source engine games are from half-life, and guess why? heavy modifications to the base game.
Noxen 28 Jun, 2017 @ 3:04am 
add chair done.
TM64G 28 Jun, 2017 @ 9:29am 
I'd say all you have to do is...
Wait for it to be added.
No changed needed!
QueueBoX 28 Jun, 2017 @ 1:21pm 
I'd say that the taunt has some kind of partner aspect, like square dance except insteaed of dancing the class gets a diagnosis of some sort, I think that would be neato spaghettios! :3
Anthony_python 29 Jun, 2017 @ 8:21am 
Not sure what valve's reasoning is for the 512 x 512 limit, it's kinda small for such a large prop.
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