ARK: Survival Evolved

ARK: Survival Evolved

Griffin Armor V3.2 (Discontinued)
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Leutian Kane  [developer] 24 Jun, 2017 @ 10:48pm
Game.ini Code Example to add Griffin to spawners for maps other than ragnarok
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMonsterIsland_C",NPCSpawnEntries=((AnEntryName="GriffinSpawner",EntryWeight=0.1,NPCsToSpawnStrings=("Griffin_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Griffin_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1)))
Post Below is a guide on how to edit spawn containers via game.ini with a list of spawncontainers you could use for the griffins.
Last edited by Leutian Kane; 24 Jun, 2017 @ 10:50pm
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Leutian Kane  [developer] 24 Jun, 2017 @ 10:49pm 
New System: Overriding/Modifying Map Spawners via INI

There's a powerful new INI-driven system to override, add, or substract all NPC spawners within the ARK. In particular you can use this to adjust the spawners of a PGARK to your precise liking. Here are some examples of how it works:

Add these INI values, as many as you want, into your Game.ini's [/script/shootergame.shootergamemode] section.

For example, this will REMOVE Trikes and Sauropod entries from the PGARK's Grassland Spawner, and it will remove Trikes and Ptero's from the PGARK's Jungle Spawner (you could then do a ConfigAddNPCSpawnEntriesContainer afterwards, to add them back in with different rates, if desired):

ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (NPCsToSpawnStrings=("Trike_Character_BP_C")),(NPCsToSpawnStrings=("Sauropod_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="Trike_Character_BP_C"),(NPCClassString="Sauropod_Character_BP_C") ) )

ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesJungle_PGM_C",NPCSpawnEntries=( (NPCsToSpawnStrings=("Trike_Character_BP_C")),(NPCsToSpawnStrings=("Ptero_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="Trike_Character_BP_C"),(NPCClassString="Ptero_Character_BP_C") ) )

This will ADD a Giganotosaurus Spawner to the PGARK's beach spawner, but limiting it to only 1 Giga per spawner (via the NPCSpawnLimits):

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_PGM_C",NPCSpawnEntries=( (AnEntryName="GigaSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Gigant_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01) ) )

This will OVERRIDE the PGARK's beach spawner to spawn NOTHING but Gigas and Rexes in equal weights and limits... OUCH!

ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_PGM_C",NPCSpawnEntries=( (AnEntryName="GigaSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Gigant_Character_BP_C")) , (AnEntryName="RexSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Rex_Character_BP_C")) ), NPCSpawnLimits=( (NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) , (NPCClassString="Rex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5) ) )

Using this technique, you can modify all of the spawners of any map. It will even take Mod creature class names, as long as you know their short (summonable) class names!

Here's a list of all the spawner class names on TheIsland, TheCenter, ScorchedEarth, and PGARK for your handy reference:

PGARK
DinoSpawnEntries_InlandWater_PGM_C
DinoSpawnEntries_TheDeepwater_PGM_C
DinoSpawnEntries_TheOcean_PGM_C
DinoSpawnEntriesBeach_PGM_C
DinoSpawnEntriesGrassland_PGM_C
DinoSpawnEntriesJungle_PGM_C
DinoSpawnEntriesMountain_PGM_C
DinoSpawnEntriesSnow_PGM_C
DinoSpawnEntriesSnowMountain_PGM_C
DinoSpawnEntriesSnowShoreline_PGM_C
DinoSpawnEntriesSwamp_PGM_C
DinoSpawnEntriesRedwoodsPGM_C

TheIsland
DinoSpawnEntries_Beavers_C
DinoSpawnEntries_DarkWater_C
DinoSpawnEntries_DarkWater_Mosa_C
DinoSpawnEntries_DarkWaterAngler_C
DinoSpawnEntries_DeepWater_C
DinoSpawnEntries_InlandWater_C
DinoSpawnEntries_Ocean_C
DinoSpawnEntriesRedwoods_C
DinoSpawnEntries_RedwoodWater_C
DinoSpawnEntries_ShallowWater_C
DinoSpawnEntries_SwampWater_C
DinoSpawnEntriesArcha_C
DinoSpawnEntriesBeach_C
DinoSpawnEntriesCave1_C
DinoSpawnEntriesCave2_C
DinoSpawnEntriesCave2-LowSpiderScorp_C
DinoSpawnEntriesCave3_C
DinoSpawnEntriesCave5_C
DinoSpawnEntriesCave5_Tough_C
DinoSpawnEntriesCave7-Fliers_C
DinoSpawnEntriesCaveIceWater_C
DinoSpawnEntriesCaveLava_C
DinoSpawnEntriesCaveWater_C
DinoSpawnEntriesDamiensAtoll_C
DinoSpawnEntriesGigant_C
DinoSpawnEntriesGrassland_C
DinoSpawnEntriesIceCave_C
DinoSpawnEntriesJungle_C
DinoSpawnEntriesMonsterIsland_C
DinoSpawnEntriesMountain_C
DinoSpawnEntriesPelican_C
DinoSpawnEntriesPenguins_C
DinoSpawnEntriesQuetz_C
DinoSpawnEntriesSnow_C
DinoSpawnEntriesSwamp_C
DinoSpawnEntriesSwampCave_C
DinoSpawnEntriesSwampCaveWater_C
DinoSpawnEntriesTinyCave_C
DinoSpawnEntriesTitano_C
DinoSpawnEntriesWater_C

TheCenter (which also uses many TheIsland spawners)
CustomAnglerSpawner_C
CustomPenguinSpawner_C
DunkEurSpawn_C
GrasslandsUnderArea_WaterSpawn_C
IceCave_Spawner_C
IceCaveWater_Spawner_C
Lava_Spawn_C
Lava_Upper_Spawn_C
LavaBeach_Spawn_C
LavaWater_Spawn_C
MiniCaveBearSpawner_C
SnowGrasslands_Spawn_C
SnowGrasslandsUnderArea_Spawn_C
SnowyLake_Mosa_C
SnowyMountain_Spawn_C
SpiderCaveSpawner_C
UnderwaterCaveSpawn_C
DinoSpawnEntries_OceanUnderworld_C

Scorched Earth
SE_DinoSpawnEntries_DeathWorm_C
SE_DinoSpawnEntries_RexSolo_C
SE_DinoSpawnEntriesBadlands_C
SE_DinoSpawnEntriesCanyonCave_C
SE_DinoSpawnEntriesCanyons_C
SE_DinoSpawnEntriesDunes_C
SE_DinoSpawnEntriesEZMode_C
SE_DinoSpawnEntriesGreenDesert_C
SE_DinoSpawnEntriesMountain_C
SE_DinoSpawnEntriesMountainCave_C
SE_DinoSpawnEntriesOasis_C
SE_DinoSpawnEntriesRuinsCave_C
SE_DinoSpawnEntriesRuinsCaveNoGolem_C
SE_DinoSpawnEntriesSandworm_C
SE_DinoSpawnEntriesWater_C
SE_DinoSpawnEntriesWyvern_C
SE_DinoSpawnEntriesWyvernTrench_C
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