Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
clip size:1
direct hit damage:60
splash damage:25~40..?
shoot only 1 pellet.
pellet is explosive.
range is 3x of flame thrower.
explosive range -40% smaller than rocket.
reload speed +20%
if you deploy this weapon in 4 seconds, damage will increase 33%.
is it op?
Pretty op
Clip - 4
Projectile doesn't arc
Splash Damage burns in a very small radius
Would probably work great for farther range targets
-35% chance to bonk enemy on hit
-15 Damage
-If shot while bonked you get a minicrit
-No arc
-No splash
-15% slower fire rate
-Enemies with more than 200 health take crits instead of minicrits
(i) Fires a smoke grenade that lasts 3 seconds, covering a small area in a thick smoke cloud.
(+) 40% damage vs burning players.
(-) Cannot set enemies on fire.
(-) No random critical hits.
Unstated info :
Players behind the smoke cloud cannot be targeted by enemy sentries, and cannot have their health read by enemy spies or medics using the Solemn Vow.
Damage decreases drastically with distance.
=On Hit: Creates team colored smoke for 5 seconds
+50% chance of stunning opponent
+15% closer range
+On Hit: 20% faster movement speed and/or switch speed
-15% damage penalty
-50% less ammo (3 instead of 6)
-20% slower bullet speed
-On Miss: 20% slower movement speed and/or switch speed
This can used as a really good escape tool, for when you need it. Oh and this isn't a flare gun, it's a shotgun.
Oh also, please tell me what you think about my stats.
i-Charge "Riot Mode" by dealing damage (125) with secondary (or whatever slot this goes in)
+Fires 2 50 damage slugs per second (1 Ammo used)
+Reloads all ammo at once
-50% ammo capacity
-66% clip size
-Reload takes 1.5 seconds to reload.
-Fires a canister that makes a cloud of gas, when ignited anyone inside is effected with afterburn and can be crit by flares or explosives (So you need to have cooperation with team to use it effectively)
-Fire's a smoke grenade that gives speed boost to friendlies but a speed penalty to enemies
Could make pyro useful for pushes or something
+Faster reload speed +Farther range -Less Ammo -Less Damage
And being too near the blast radius will also harm you as well.