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1. 25% slower Uber-charge rate.
2. spend 25% uber to spawn a spooky skeleton. Full ubercharge allows you to spawn 4 spooky skeleetons. Merasmus be praised
+50% uber time
-After uber all dmg that was taken goes on you (but it can not kill you and just cripple you to 1hp)
-no natrual regeneration
This would be for an class that quickly rushes into the battlefield to give an quick advantage in the start but then hide when it has low hp
Healing Spies will take their health to uber(3 uber per 2 health) instead of healing
Alt Fire: Takes all Enemy Damage to health for you and your patient (4 Health per Hit)
+20% damage on buildings
-20% Fire Damage
When Ubercharged, The Skeleton King and other skeletons raise from the ground and murder the opposing team.
+50% heal rate
-No overheal
-25 health
-no health regen
Alt fire siphons health from teamates to regenerate and build uber for yourself
can only siphon to max health
No uber build via regular healing
This would be pretty cool, in the heat of battle the medic is vulnerable but once the medic retreats he can siphon health and return to battle quickly, plus after a siphon just re-heal patient. If he siphons mid battle, patitnet could die, it would be good for hit and run or quick pushes.
+ 40% Longer heal range
- 30% Of all damage dealt on heal target damages you
Ubercharge grants minicrits to heal target and increases heal targets and your own speed by 30%
Does it sound balanced?
it's actually a good idea
another original and a good idea :D