Day of Infamy

Day of Infamy

Brittany
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Andbrew 28 Jun, 2017 @ 3:54am
Bugs, Tweaks and ect.
Just a thread I made in which I will post all things that needs fixing, changing, tweaking or removing. All content is in the comment
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Showing 1-5 of 5 comments
Andbrew 28 Jun, 2017 @ 4:07am 
Whole C overview:
I don't know if this supposed to be this way, but C is too friendly to sniper camping. Both factions have a spot in which sniper become too OP:
German Side
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958036777
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958036881
American Side:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958037050
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958037168
The fix for germans: add some kind of a thing that blocks the view. Also I noticed that the germans gets spawn killed way too much, there needs to be some sort of wall that blocks view between C objective and germans spawn.
For the US: remove that post, make that wall bigger and add an invisible block that doesn't let you climb it like shown here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958040885
Andbrew 28 Jun, 2017 @ 4:10am 
I honestly would like to help fix Stronghold, but it's better to just remake it from scratch. There's too many bad spawns (some are shared for both sides too :I ), some objectives are not in order (you cap a point and go back 50 meters to cap next point in the list), Officer objective is connected to other objectives instead of being the last, some objectives are too small (radius doesn't make sence). I will make a map explaining where what objective should be. Soon.
Last edited by Andbrew; 28 Jun, 2017 @ 4:11am
Andbrew 28 Jun, 2017 @ 5:58am 
After few hours of trying to think a good objective placement, I gave up and it's better to fix the objectives we have now:
- B needs to be extended to the whole destroyed building
- C needs to be extended to the back of the building too
- US spawn after capturing D is too close to combat, it needs to be placed behind the fence here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958108107
- spawns are shared after capturing E, both of them should be placed somewhere else (US spawn could be placed in objective's E spot, germans spawn could be in bunker)
- H and I objectives should be before G, since G is more dangerous and away from the spawn.
- F objective should be active only after I

The placement of the objectives are great, but the way they are activated is what makes the Stronghold broken
Andbrew 28 Jun, 2017 @ 6:09am 
The active objectives should go something like this:
A (Church) + B (Destroyed House); C (Cafe) + D (Bridge); E (C... lets call it chicken) + H (fuel dump); I (warehouse) + G (Docks); F (Dank Cellar); J (Officer).
Basicly A + B means that those two objectives will be active at the same time and when both are completed, only then the next objectives will unlock.
Last edited by Andbrew; 28 Jun, 2017 @ 6:13am
Vaya  [developer] 28 Jun, 2017 @ 2:07pm 
Hi Maxim,

Firstly thanks for the feedback it's of great help

Stronghold was planned for the attacking team to split up and take different routes through the map. It wasn't meant to be a linear A>B>C>D>E>F etc job. I'll review what you've poasted here and see if any changes should/can be made

Cheers :D
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