Starbound

Starbound

Custom Space Station Rooms - Freely Buildable Expansion Areas
 This topic has been pinned, so it's probably important
themrpiggy22  [developer] 30 Jun, 2017 @ 7:30pm
What room shape configurations do you want?
Here are the ones I am currently planning to add:
- (DONE) Vertical and Horizontal Corridor (one cell, expansion slots on either end)
- (DONE) Long Vertical and Horizontal Corridor (three cells long, expansion slots on either end
- (DONE) Corners and T-Junctions
- Dead Ends

If you want any other configurations please list them here and i will consider adding them to the mod.

Unrelated comments will be removed, please use the main thread for those. Also i can't guarantee all of these suggestions will be added but they will give me some direction for when I add new ones.

Please use the format:
- Shape Name (# cells wide, # cells high, which side expansion slots are to be on)
Last edited by themrpiggy22; 12 Jul, 2017 @ 5:52am
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Showing 1-15 of 21 comments
Actual Chaos 1 Jul, 2017 @ 7:06am 
you know those rooms you can find around the station. can you make a template for those?
Eye9 1 Jul, 2017 @ 7:52am 
Originally posted by themrpiggy22:
Here are the ones I am currently planning to add:
- Vertical and Horizontal Corridor (one cell, expansion slots on either end)
- Long Vertical and Horizontal Corridor (three cells long, expansion slots on either end

If you want any other configurations please list them here and i will consider adding them to the mod.

Unrelated comments will be removed, please use the main thread for those.
large 3x1 areas, vertical and horrisontal. i need them so badly
Last edited by Eye9; 1 Jul, 2017 @ 7:52am
A more round one would be an interesting one
NuclearMayhem 1 Jul, 2017 @ 10:16am 
from build port perspective, a downward slope an upward slope and left/right wariants. for staircases. ofcourse if you view from the other sides perspective a downwards slope beacomes an upwards slope.
technicly you only need a left and right beacause of that. but you would have to construct it from a port that does not yet exsist. therfore you need to create 4 variants.
themrpiggy22  [developer] 1 Jul, 2017 @ 7:08pm 
Originally posted by Huntrkill3r:
A more round one would be an interesting one

You can build a room in a round shape by using the large core, or were you thinking something different.
TheDarkJediKnight 2 Jul, 2017 @ 12:25pm 
Tall enough to grow trees and double/triple the width for growing reasons.
wiimeiser 2 Jul, 2017 @ 9:39pm 
Corner, junction and dead end pieces would be very useful. Especially dead ends, as the only vanilla dead ends are the mech bays.
GoddessOfMayo 3 Jul, 2017 @ 9:56am 
Landing bays.
Peridot 4 Jul, 2017 @ 4:38am 
2x2 corners
angled corridors (like the lunar blast door compared to other doors)
mech bay thing (which would admittedly be really hard to do)
Madelyn 5 Jul, 2017 @ 2:48pm 
Implementation of the T and L shaped rooms would be useful

@Golden_Labs You could use a mod that lets you buy mech crafting stations and place them down like other crafting stations, then put it in a custom room
Not Computing 6 Jul, 2017 @ 8:13am 
one with only the entrance port, and no other connections would be cool
NymNym 7 Jul, 2017 @ 11:06am 
Already said, but I'd agree that what we really need, is the 4 corners, 4 T junctions, and 4 single door rooms. I guess using your format...

- Build Area E (1 wide, 1 high, left slot)
- Build Area N (1 wide, 1 high, top slot)
- Build Area S (1 wide, 1 high, bottom slot)
- Build Area W (1 wide, 1 high, left slot
- Free Build Corner N-E (1 wide, 1 high, top and right slots)
- Free Build Corner N-W (1 wide, 1 high, top and left slots)
- Free Build Corner S-E (1 wide, 1 high, bottom and right slots)
- Free Build Corner S-W (1 wide, 1 high, bottom and left slots)
- Free Build T Junction N-S-E (1 wide, 1 high, top bottom and right slots)
- Free Build T Junction N-S-W (1 wide, 1 high, top bottom and left slots)
- Free Build T Junction N-W-E (1 wide, 1 high, top left and right slots)
- Free Build T Junction S-W-E (1 wide, 1 high, bottom left and right slots))

As far as free building areas go, those are the most important I see missing, anything else would be situational for what people want.
themrpiggy22  [developer] 7 Jul, 2017 @ 10:54pm 
Originally posted by MiraiMai:
Already said, but I'd agree that what we really need, is the 4 corners, 4 T junctions, and 4 single door rooms. I guess using your format...

- Build Area E (1 wide, 1 high, left slot)
- Build Area N (1 wide, 1 high, top slot)
- Build Area S (1 wide, 1 high, bottom slot)
- Build Area W (1 wide, 1 high, left slot
- Free Build Corner N-E (1 wide, 1 high, top and right slots)
- Free Build Corner N-W (1 wide, 1 high, top and left slots)
- Free Build Corner S-E (1 wide, 1 high, bottom and right slots)
- Free Build Corner S-W (1 wide, 1 high, bottom and left slots)
- Free Build T Junction N-S-E (1 wide, 1 high, top bottom and right slots)
- Free Build T Junction N-S-W (1 wide, 1 high, top bottom and left slots)
- Free Build T Junction N-W-E (1 wide, 1 high, top left and right slots)
- Free Build T Junction S-W-E (1 wide, 1 high, bottom left and right slots))

As far as free building areas go, those are the most important I see missing, anything else would be situational for what people want.

Definitely going to be adding these
Erebus 20 Jul, 2017 @ 2:46pm 
I'd be happy with a version of the existing vanilla parts but with their background tiles removed. They have some neat layouts underneath those titanium tiles. Lots pipes, beams and windows. Its a pain to have to go and remove all the background tiles on a couple of large cores.
Madelyn 20 Jul, 2017 @ 2:48pm 
@Erebus Try using a worldedit mod, or spawning in a super fish axe. Those both work really well
Last edited by Madelyn; 20 Jul, 2017 @ 2:48pm
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