Don't Starve Together

Don't Starve Together

DsMMO - client
Jodlio  [developer] 28 Jun, 2017 @ 4:07am
Balancing
I am very interested in keeping DsMMO balanced.
My idea for this mod is that it should make things easier in the late game without being a (big) advantage in the early or midgame.

If you think that isn't the case or have any ideas for chances, I would be glad if you let me know.

Thanks you all for your kind feedback! :)
< >
Showing 1-6 of 6 comments
Pialmeida 28 Jun, 2017 @ 12:37pm 
How about a ritual of deconstruction? Once you achieve level 10 in the build skill, you can place maybe a hammer and some extra items on the ground to deconstruct a structure for its full value back, similar to the wand of deconstruction. To balance the ability, maybe make the skill cost 2 levels or something. Hope you like it. Great job so far, btw.
Admarx 30 Jun, 2017 @ 6:30am 
I suggest adding something to attack. It would feel nice if we would get an upgrade at 5-10 lvl, sth like "when you get attacked you have a chance to deal a spear damage to your enemy" etc, or upgrade for the explosive spear into explosive spike, you know what I'm heading towards
Jodlio  [developer] 30 Jun, 2017 @ 8:28am 
@Pialmeida
That is a good idea. I will see what I can do :)

@Admarx
It sound like a good idea, but Isnt that too OP? The Beetaliation-skill already draws the attention away from you. I am afraid, that doing extra damage on top of that, is too much
Admarx 30 Jun, 2017 @ 2:20pm 
@Jodilo Perhaps. What would you think about a ritual for beefaloes? For example one horn, 8 wools, 2 big meats and 2 fireflies. Expensive, yet somewhat balanced and allowing to make beefalo "respawnable" in other places you'd like to have them. I guess it might be a bit tricky with spawning something by using rituals. I'm suggesting it because as long as you can rebuild your supplies <grass, twigs etc> by using rituals, if something happens to your beefaloes (Look : Deerclops, Bearger & other aoe damages) they are pretty much gone. Just suggesting this idea, but I'd like to ask a question by the way - does the mole infestation full moon buff the "lucky 3 moles" or overall, the success?
Jodlio  [developer] 7 Jul, 2017 @ 4:35am 
Hmm. Yeah Beefalos would be a good idea too. Thanks :)

Yes. The axtra moles are also influenced by full moon
Valerdi 22 Oct, 2017 @ 12:44am 
Is it possible to make it take less hits to cut a tree or mine a rock? I like to use the character Totooria because her lv2 staff cuts a tree with 6 hits and mines with 3 hits instead of 15 & 6 respectively. I was thinking like every 10lvs assuming max is 30 it reduces the number of hits it takes. Like I believe max chop level is 31, so at lv10 takes 12 hits, lv20 takes 9 hits and lv30 takes 6 hits; For mining lv10 - 5 hits, lv20 - 4 hits, and level30 - 3 hits.

I was excited to see treasure hunter... then it was only for digging.. I was hoping something like increase drop rate of rare items or maybe double loot? would also extend to rocks and trees droping more rocks and logs.

How about building something with a chance to build it without using resources or using half the resources stacking with that other thing so it's possible to build with 1/3 the cost :D

Just saw that guy's message of beefalos... got me thinking about living objets... which got me thinking about tentacles... How about about ritual of tentacle r.. building tentacles so you can build around base as protection. I dare wolfs to come through my tentacles! Although I can totally see someone abusing it with bosses
< >
Showing 1-6 of 6 comments
Per page: 1530 50