ARK: Survival Evolved

ARK: Survival Evolved

Engram Unlocker [May'22 ~ Still working]
WETBATMAN 8 Sep, 2018 @ 8:04am
I suspect this server side crash has something to do with engram unlocker
Fatal error!



VERSION: 282.104
ShooterGameServer.exe!AShooterPlayerState::ServerUnlockEngram() (0x00007ff74e46678b) + 44 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\shooterplayerstate.cpp:1468]
ShooterGameServer.exe!AShooterPlayerState::execServerUnlockEngram() (0x00007ff74e99033e) + 462 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayerstate.h:209]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74ecfaddf) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff74ed3a40f) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff74ed3c98c) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff74ed3a7ff) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff74ed3a689) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff74ed3a7ff) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74ecfaddf) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74ed3b87c) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff74f1a7672) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!AActor::ReceiveTick() (0x00007ff74f75a0c3) + 0 bytes [d:\build\pc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1444]
ShooterGameServer.exe!AActor::Tick() (0x00007ff74f1a7a96) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:777]
ShooterGameServer.exe!APrimalBuff::Tick() (0x00007ff74e0c20b2) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalbuff.cpp:456]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff74f1a7a5e) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:765]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff74f1a6137) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:141]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74f47b2b0) + 30 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74ec14eb5) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74ec147dd) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74ec1653a) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74f448fdf) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74f44c85c) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff74f30d6a3) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff74f30eee0) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74f26cc1f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74e008eac) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff74e00481c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74e009efa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff74e00a030) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff750250191) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa82283034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa84b81431) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa84b81431) + 0 bytes [UnknownFile:0]
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