Starbound
XS Mechs : Modular Weapons+ Pack
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
lophatkao  [nhà phát triển] 12 Thg07, 2017 @ 8:40pm
Bugs with XS Mechs : Weapons Pack
If you provide a pastebin/hastebin link to your starbound.log file, it will greatly speed up fixing any bugs. :D
< >
Đang hiển thị 1-15 trong 19 bình luận
lophatkao  [nhà phát triển] 12 Thg07, 2017 @ 8:47pm 
BUG: Energy Blade / Pyro Cutlass - blade animation is invisible when using the other arm weapon

caused by the way I had to adjust the position of the blade image to match the arm animation
I can fix it by changing the blade image, it was easier to just change offset, but causes the issue
MadnessTA 13 Thg07, 2017 @ 1:55am 
Not necessarily a bug, but the pirated rho machine gun aim is off. It looks like more of an issue with how the vanilla arms are handled (they straighten when firing). There is a visible snap when the crossair gets too close to the mech.
lophatkao  [nhà phát triển] 13 Thg07, 2017 @ 6:19am 
in the mech code, aiming is calculated from the shoulder pivot point towards the cursor, rather than from actual fire point (works ok for small arms)
the 'snap' is from when gun switches to/from the shoulder aiming to firepoint aiming
without aim change, sigma & pirate rho gun aim about 2 blocks below cursor
Lần sửa cuối bởi lophatkao; 13 Thg07, 2017 @ 6:19am
Yureii 13 Thg07, 2017 @ 6:26am 
XS Theta Railcannon Arm breaks when you shoot it while the nose is inside a bunch of blocks.
https://pastebin.com/TigE4NR6
lophatkao  [nhà phát triển] 13 Thg07, 2017 @ 7:24pm 
thanks Yureii :D
this bug affected Theta beam, Ronin Rho beam and the grav beams :(

fixed
Voiditect 24 Thg07, 2017 @ 4:03pm 
One problem. I can't provide the Log cuz I don't know how, but all the firing images are off-model.
Landfighter777 24 Thg07, 2017 @ 5:18pm 
I'm getting that issue that @BearFeat is getting, firing imagines are off and randomly below the mech.

http://prntscr.com/fzuh83 Only thing i can provide is that picture there.
lophatkao  [nhà phát triển] 25 Thg07, 2017 @ 5:45am 
thanks for the picture @Landfighter777, very helpful :D
the problem is something with swords
muzzleflash worked fine until i had a sword on the other arm

dangit -.- now i gotta change swords again

--fixed
Lần sửa cuối bởi lophatkao; 25 Thg07, 2017 @ 11:32pm
[AoN] Xato_VRNG 26 Thg07, 2017 @ 5:03am 
Really like the mod, but latest version stopped my techs and the alt fire of my sword from working.
Same happened to my friend with this mod on the latest update.
Lần sửa cuối bởi [AoN] Xato_VRNG; 26 Thg07, 2017 @ 5:04am
Mr. Orun 1 Thg08, 2017 @ 8:09am 
it seems(atleast for me) that your mod breaks the animation of ranged weapons a little.
Mr. Orun 1 Thg08, 2017 @ 8:10am 
it (atleast for me) seems your mod breaks the animation of my mechs ranged weapons(i havent tested them all but atleast some of them seem to be broken slightly).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1085025376
Prov 14 Thg09, 2017 @ 5:29pm 
Hello, I'm seeing a lot of errors in my log file regarding your mod, can you tell me if it's an incompatibility issue, or normal?

https://pastebin.com/bpss5qqX

Edit: I figured it out. For some wierd reason, Modular Mechs was not loading. After I copied it out of the workshop folder into the mods folder it started loading.
Lần sửa cuối bởi Prov; 16 Thg09, 2017 @ 10:47am
Darkest King 18 Thg06, 2019 @ 2:07pm 
Not sure if this is a bug or working as intended, but the enemy-grabbing arms don't work on non-monster enemies.
AnomNom 10 Thg02, 2021 @ 12:03pm 
Don't know if you're even still really active with Starbound modding, but I found a strange issue with your mod. It's not mentioned anywhere in the description, so I assume it was an accident; the Mech Part Crafting Table has no audio anymore. After a bit of an investigation, I tracked it down to this mod.

Your mod patches mechcraftingtable.animation with this line of code:
[ {"op":"remove","path":"/animatedParts/stateTypes/mechcraftingtable/states/idle/frameProperties"} ]
As such, it removes all audio queues during the animation. I cannot tell if this is intentional, but I hope it can be removed, as the audio queues were a unique part of the table, and it feels weird with nothing.
Alex Maud 19 Thg06, 2021 @ 12:06am 
For some reason, I don't have the XS Ronin Rho Beam Arm and XS Theta Railcannon Arm guns working. Like, if I shoot them, the shot doesn't happen and the mech stops moving at all...


P.S.: I found a problem - this mod is not compatible with Modular Mech Improvements. After I deleted it, everything started working.
Lần sửa cuối bởi Alex Maud; 19 Thg06, 2021 @ 12:51am
< >
Đang hiển thị 1-15 trong 19 bình luận
Mỗi trang: 1530 50