RimWorld

RimWorld

[A17] Psychology
 This topic has been pinned, so it's probably important
The Word-Mule  [developer] 29 Jun, 2017 @ 11:51pm
Compatibility & Bug Reports
Post about issues you have with the mod, including errors caused by conflicts with other mods, here. Please include the error log and a description of what was happening when the error was created if possible. If you are able to reproduce the error reliably, include the steps necessary to do so.
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Showing 196-210 of 358 comments
NotTildaSwinton 16 Jul, 2017 @ 4:57pm 
Yep. Just commenting to say that I had the same sudden issue as a lot of others, and after the fix was pushed out (and editing the save file) things seem back to normal.
Lucifer 16 Jul, 2017 @ 11:05pm 
Sorry i'm a little new to editing the save thing, so which line i would have to change to make a normal "Vanilla" pawn turn into a "Psychology" one please?
Meat Man (Alfons) 17 Jul, 2017 @ 3:14am 
Thank you for adressing this problem as fast as you could
XXYY君 17 Jul, 2017 @ 5:14am 
After careful testing, I found out that this mod is not compatible with the Misc.MAI mod. When I was trying to assemble a MAI, an error occured and no MAI appears:

Error while creating AIPawnE.
Cannot cast from source type to destination type.
STACK:
at AIPawn.AIPawnGenerator.GeneratePawn (Verse.PawnGenerationRequest& request, Verse.Map map, Int32 tries) [0x00000] in <filename unknown>:0
at AIPawn.AIPawnGenerator.GeneratePawn (System.String kindDefName, RimWorld.Faction faction, Verse.Map map, Gender gender) [0x00000] in <filename unknown>:0
at AIPawn.Building_AIPawnCreator.CreateAIPawn (System.String pawnDefName, IntVec3 position, Verse.Map map, RimWorld.Faction faction, Gender gender) [0x00000] in <filename unknown>:0
at AIPawn.Building_AIPawnCreator.CreateAIPawn (System.String pawnDefName, IntVec3 position, Verse.Map map, Gender gender) [0x00000] in <filename unknown>:0
at AIPawn.Building_AIPawnCreator.Create () [0x00000] in <filename unknown>:0
at AIPawn.Building_AIPawnCreatorEnhanced.Create () [0x00000] in <filename unknown>:0
at AIPawn.Building_AIPawnCreator.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
AIPawn.Building_AIPawnCreator:Tick()
AIPawn.Building_AIPawnCreatorEnhanced:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
The Word-Mule  [developer] 17 Jul, 2017 @ 10:50am 
MAI has been causing problems with Psychology for weeks now. I've fixed them where I find them, but the mod is not well programmed to fit into vanilla. I'll look into it.
Anto 17 Jul, 2017 @ 11:59am 
Hi, anyone had a "map generating" errore while this mod is active, immediatly after the Prepare Carefully screen? thx
The Word-Mule  [developer] 17 Jul, 2017 @ 12:05pm 
Can you post the error log?
Anvil Pants 17 Jul, 2017 @ 1:46pm 
Took MAI and Psychology through some paces earlier. Psychology apparently interrupts MAI's detour (or postfix; I'd need to see more code to know exact terms, but since MAI is not requiring Hugs or including Harmony, I assume its own detour) of pawn spawn. In vanilla + MAI you can see the MAI pawn spawn routine replacing the vanilla pawn with the MAI one. Client renders vanilla pawn then replaces it with MAI pawn some frames later. Put Psychology onto that and you'll see the replacement fail.
Last edited by Anvil Pants; 17 Jul, 2017 @ 1:49pm
The Word-Mule  [developer] 17 Jul, 2017 @ 1:58pm 
Originally posted by Anvil Pants:
Took MAI and Psychology through some paces earlier. Psychology apparently interrupts MAI's detour (or postfix; I'd need to see more code to know exact terms, but since MAI is not requiring Hugs or including Harmony, I assume its own detour) of pawn spawn. In vanilla + MAI you can see the MAI pawn spawn routine replacing the vanilla pawn with the MAI one. Client renders vanilla pawn then replaces it with MAI pawn some frames later. Put Psychology onto that and you'll see the replacement fail.
If MAI uses detours and not Harmony then it's absolutely incompatible. Take it up with the author.
Anvil Pants 17 Jul, 2017 @ 2:01pm 
^ agreed
topjo3y 18 Jul, 2017 @ 8:55am 
i'm having the "map generation error" after exiting the prepare carefully screen.

Here is the error log: https://drive.google.com/file/d/0B21NGWrBPDNrZU4xN01qUk9GNXM/view?usp=sharing

my current mod list: https://www.dropbox.com/s/piumvol8bpsr765/Screenshot%202017-07-18%2016.51.16.png?dl=0

i believe it is due to a conflict with the prepare carefully mod.

thanks -top
The Word-Mule  [developer] 18 Jul, 2017 @ 9:27am 
There's no conflict with Prepare Carefully.
topjo3y 18 Jul, 2017 @ 9:33am 
ah well then i'm not sure but after doing a bit of testing it works fine so long as you do not access the prepare carefully GUI
Haplo_X1 18 Jul, 2017 @ 9:40am 
Hi there,
The error with MAI appears in this single line of my code:
AIPawn pawnAI = (AIPawn)ThingMaker.MakeThing(request.KindDef.race, null);

For your info:
AIPawn is only a derivate of Pawn -> public class AIPawn : Pawn

Can you tell me what you do that the ThingMaker result is no longer compatible to AIPawn?
-> Cannot cast from source type to destination type.
The Word-Mule  [developer] 18 Jul, 2017 @ 9:43am 
Originally posted by topjo3y:
ah well then i'm not sure but after doing a bit of testing it works fine so long as you do not access the prepare carefully GUI
I'll take a look, but I've tested Prepare Carefully with Psychology.

Originally posted by Haplo_X1:
Hi there,
The error with MAI appears in this single line of my code:
AIPawn pawnAI = (AIPawn)ThingMaker.MakeThing(request.KindDef.race, null);

For your info:
AIPawn is only a derivate of Pawn -> public class AIPawn : Pawn

Can you tell me what you do that the ThingMaker result is no longer compatible to AIPawn?
-> Cannot cast from source type to destination type.

Psychology is not compatible with mods that add their own Pawn types, particularly if those pawns are of Humanlike intelligence. I can try and patch it so Psychology ignores them, I guess.
Last edited by The Word-Mule; 18 Jul, 2017 @ 9:43am
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