RimWorld

RimWorld

[A17] Psychology
 This topic has been pinned, so it's probably important
The Word-Mule  [developer] 2 Jul, 2017 @ 1:07am
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Post things you'd like to see added to or changed about the mod here.
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Showing 1-15 of 60 comments
NotTildaSwinton 3 Jul, 2017 @ 9:17am 
Was wondering (if not already a planned improvement somewhere down the line) if you would allow colonists "Psyche" be saved along with the rest of their stats when saving a character via Prepare Carefully. As it is currently when saving a character, then loading them again their Psyche, Sex/Romance drives, etc. are all randomized again.
Is that something you'd need to talk to the PC dev about, considering they get saved to XML files that PC creates?
Last edited by NotTildaSwinton; 3 Jul, 2017 @ 9:18am
The Word-Mule  [developer] 3 Jul, 2017 @ 9:36am 
I didn't think of that! It should be easy enough to implement.
Kraft 4 Jul, 2017 @ 6:54am 
I'd up for that! Also, dunno if its in already, but a way to choose some colonists to be compatible with each other, because right now, with prepare carefully, I can make them husband/wife and they can spawn with psyche that doesnt make their relationship last much longer. It's fine if someone is looking into having a random play, but if you have a specific parameter for a roleplay in the game that can be quite annoying. If it's not possible, it's not such a break cuz by what i know you can dev edit they psyche, right?
Last edited by Kraft; 4 Jul, 2017 @ 6:55am
NotTildaSwinton 4 Jul, 2017 @ 11:11am 
Originally posted by Herr Von Kraft:
I'd up for that! Also, dunno if its in already, but a way to choose some colonists to be compatible with each other, because right now, with prepare carefully, I can make them husband/wife and they can spawn with psyche that doesnt make their relationship last much longer. It's fine if someone is looking into having a random play, but if you have a specific parameter for a roleplay in the game that can be quite annoying. If it's not possible, it's not such a break cuz by what i know you can dev edit they psyche, right?

You'd have to edit their Psyche to be more compatible with each other. The way that it works, their compatibility is based on how similar they are; they'll talk about things they have in common and it will produce more positive social interactions, rather than more negative ones if they didn't have a lot in common. (So have them share more qualities like being Expiramental, or being Pure, etc.)
Kraft 4 Jul, 2017 @ 12:16pm 
Originally posted by Collserra:
Originally posted by Herr Von Kraft:
I'd up for that! Also, dunno if its in already, but a way to choose some colonists to be compatible with each other, because right now, with prepare carefully, I can make them husband/wife and they can spawn with psyche that doesnt make their relationship last much longer. It's fine if someone is looking into having a random play, but if you have a specific parameter for a roleplay in the game that can be quite annoying. If it's not possible, it's not such a break cuz by what i know you can dev edit they psyche, right?

You'd have to edit their Psyche to be more compatible with each other. The way that it works, their compatibility is based on how similar they are; they'll talk about things they have in common and it will produce more positive social interactions, rather than more negative ones if they didn't have a lot in common. (So have them share more qualities like being Expiramental, or being Pure, etc.)
Yes but by what I know, you have no power over how to make a pawn compatible with each other unless you use debuf, right?
The Word-Mule  [developer] 4 Jul, 2017 @ 12:29pm 
Originally posted by Herr Von Kraft:
Originally posted by Collserra:

You'd have to edit their Psyche to be more compatible with each other. The way that it works, their compatibility is based on how similar they are; they'll talk about things they have in common and it will produce more positive social interactions, rather than more negative ones if they didn't have a lot in common. (So have them share more qualities like being Expiramental, or being Pure, etc.)
Yes but by what I know, you have no power over how to make a pawn compatible with each other unless you use debuf, right?
No... why would you? How would you make them compatible, other than editing the stuff they're randomly generated with?
Kraft 4 Jul, 2017 @ 12:58pm 
Adding a tab to make it possible to edit their psyche before creating the pawn, would be a way I guess? It would be useful for pre-determined kind of situations you want, like per example, I wanted to make a family that gets along really well on my play, but as I cant edit it, they ended up having psyche that doesnt let them be that friendly to each other. It's just a idea anyway, I have no problem on using debug to edit their psyche as soon as i start the game with said pawns.
The Word-Mule  [developer] 4 Jul, 2017 @ 1:20pm 
Originally posted by Herr Von Kraft:
Adding a tab to make it possible to edit their psyche before creating the pawn, would be a way I guess? It would be useful for pre-determined kind of situations you want, like per example, I wanted to make a family that gets along really well on my play, but as I cant edit it, they ended up having psyche that doesnt let them be that friendly to each other. It's just a idea anyway, I have no problem on using debug to edit their psyche as soon as i start the game with said pawns.
You can already edit their psyche before creating the pawn using Prepare Carefully.
Kraft 4 Jul, 2017 @ 1:37pm 
You... can? I don't see an option?

Edit: OH MY GOD ITS TRUE HOW WAS I SO BLIND NUUUUH.
Sorry, yes, lemme apologize for this.
Last edited by Kraft; 4 Jul, 2017 @ 1:43pm
NotTildaSwinton 4 Jul, 2017 @ 9:47pm 
Originally posted by Herr Von Kraft:
You... can? I don't see an option?

Edit: OH MY GOD ITS TRUE HOW WAS I SO BLIND NUUUUH.
Sorry, yes, lemme apologize for this.

Hahaha. It's okay, it's a new feature and hard to spot. Pretty great though.
PhoenixTerminus 5 Jul, 2017 @ 4:50pm 
I'd like to see a "Dictatorship mode" for the mayor position where you can appoint the colonist of your choice to be mayor.
Last edited by PhoenixTerminus; 5 Jul, 2017 @ 4:51pm
The Word-Mule  [developer] 5 Jul, 2017 @ 5:20pm 
No. Just turn it off if you don't want elections.
karmos 7 Jul, 2017 @ 2:24pm 
I like this mod very much. But I find that my colonists don't get in to relationships (or try to) nearly as much as before.
NotTildaSwinton 7 Jul, 2017 @ 7:32pm 
Originally posted by karmos:
I like this mod very much. But I find that my colonists don't get in to relationships (or try to) nearly as much as before.
It's pretty random, it just depends on their "romantic drive". If you load a save in dev mode you can look and see (and even edit if 'ya want your colony to feel more like a romcom) how romantic a pawn will typically be. It also helps if they're compatible with each other, gives them a better chance to like each other as friends before trying to hook up.
Lucifer 7 Jul, 2017 @ 9:25pm 
Was wondering if it would be possible to add a more peaceful way to deal with someone who gone berserk ? Like a right click option to try and talk over it to calm the person down, instead of just the usual clobbering it with a club and dragging to a cell that we have on vanilla? Maybe even tie the sucess rate to your negotiation skills?
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