RimWorld

RimWorld

Combat Extended
orbittwz 8 Jan, 2020 @ 6:54am
Bug happened
CE returning BodyType Undefined for pawn Keanu_Dog15312
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
CombatExtended.CE_Utility:GetCollisionBodyFactors(Pawn)
CombatExtended.CollisionVertical:CalculateHeightRange(Thing, FloatRange&, Single&)
CombatExtended.CollisionVertical:.ctor(Thing)
CombatExtended.CE_Utility:GetBoundsFor(Thing)
CombatExtended.Verb_LaunchProjectileCE:<CanHitCellFromCellIgnoringRange>g__CanShootThroughCell|66_0(IntVec3, <>c__DisplayClass66_0&, <>c__DisplayClass66_1&)
CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom(IntVec3, LocalTargetInfo, String&)
CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
CombatExtended.Verb_ShootCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
ZombieLand.<>c__DisplayClass2_0:<Postfix>b__1(Zombie)
System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToArray(IEnumerable`1)
System.Linq.QuickSort`1:.ctor(IEnumerable`1, SortContext`1)
System.Linq.<Sort>c__Iterator21:MoveNext()
System.Linq.Enumerable:FirstOrDefault(IEnumerable`1)
ZombieLand.AttackTargetFinder_BestAttackTarget_Patch:Postfix(IAttackTarget&, TargetScanFlags, Predicate`1, IAttackTargetSearcher)
Verse.AI.AttackTargetFinder:BestAttackTarget_Patch1(IAttackTargetSearcher, TargetScanFlags, Predicate`1, Single, Single, IntVec3, Single, Boolean, Boolean)
RimWorld.JobGiver_ConfigurableHostilityResponse:TryGetAttackNearbyEnemyJob_Patch1(Object, Pawn)
RimWorld.JobGiver_ConfigurableHostilityResponse:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextConstantThinkTreeJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:TickZombies(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch0(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)


Is it fixable?