Unturned

Unturned

Deepwood
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MARV 5 Jul, 2017 @ 1:18pm
NPC Ideas & Additions
I am wanting to create an NPC pack for Deepwood, however I would like to hear what people want before I start. (Quest's, Vendors, etc.)
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Showing 1-15 of 51 comments
Seth6F0 5 Jul, 2017 @ 2:24pm 
I think it would be cool to have a gun shop with npcs selling guns.
Last edited by Seth6F0; 5 Jul, 2017 @ 2:24pm
Carnage 5 Jul, 2017 @ 5:02pm 
A town just for npcs maybe?
Minaraho 6 Jul, 2017 @ 1:18am 
Have some of the Npcs in the metro?
Skye 6 Jul, 2017 @ 1:36am 
A shady NPC in a dark alleyway who sells you glue and blueberries?
SilverFire 6 Jul, 2017 @ 3:40am 
Maybe set up a town with npcs, some give quests, others sell things and a few do nothing accept talk
How about an NPC who buys ammo andattachments, but sells military weapons(Maplestrike, Heartbreaker, etc)
Xantho 6 Jul, 2017 @ 8:07am 
NPcs would be a great addition. Perhaps a group a various suriviors in a small camp atop one of the skyscrappers or the survivors of the Coalition wreak on the shore somewhere
Akira 6 Jul, 2017 @ 8:56am 
NPC's would be a wonderful idea. My idea of implecation is... complicated, but would be a joy to find. Add a shallow cave that contains a survivalist's camp (a.k.a tents, maybe a log cabin or two). The area would be small, and vendors few, though it would add an atmosphere of people actuallly trying to survive a pandemic, rahter than some, other... implacations of survivor camps. (I'd say make a metro to a city, and make that an NPC hotspot, but i hear Metro: Exodus is coming out... and I'd be on the safe side of anything 'metro' for a while...)
TheUltraNoob 6 Jul, 2017 @ 9:03am 
Originally posted by EthanJack02:
A town just for npcs maybe?
that could be a good idea
Th3o  [developer] 6 Jul, 2017 @ 9:03am 
Yeah, I was thinking that St. Nikolai would be NPC town, bu then I gave up on them soo...
dan dorito 6 Jul, 2017 @ 12:42pm 
make a NPC named Stealy Steve hiding in a mechanic place and have him sell makeshift vehicles.
Robbie 6 Jul, 2017 @ 2:44pm 
Yes please add npcs mainly gun shop npcs or maybe even a mafia if thats possible
Ptoodle 6 Jul, 2017 @ 2:59pm 
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
Last edited by Ptoodle; 6 Jul, 2017 @ 3:01pm
MARV 6 Jul, 2017 @ 3:05pm 
Originally posted by TheGreekNinja95:
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).

;P who says im not doing that already
Skey03030 6 Jul, 2017 @ 3:23pm 
Originally posted by TheGreekNinja95:
You should create some sort of story for the NPC's. Create something similar to the Coalition or the Unyielding. They should be some sort of military group formed at the last second to reclaim this area. They could even BE the Coalitoin, which found its way here. The quests should cover places in the map that yeild high loot and has a purpous. Don't just create a bunch of fetch quest that target civillian loot drops. The missions should be beneficial to the player and provide a deep story intrest. In summasry, the NPCs you create should ADD something to the map. They should provide something that the player NEEDS or WANTS. Be creative, and make a story with them. OR keep it simple to what we know (i.e. NPCs are part of coalition).
I like this idea. I was thinking of the same thing as well.
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