Sid Meier's Civilization VI

Sid Meier's Civilization VI

A Civ of Ice and Fire V1.1.0 Gathering Storm
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Decamatus  [developer] 23 Jul, 2017 @ 5:49pm
Bug Reporting V1.0.3
Anyone having issues with the new update please list the other mods you're using and please try loading the game with no other mods enabled to see if it resolves the issue!
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Showing 1-15 of 128 comments
Decamatus  [developer] 7 Jul, 2017 @ 4:23am 
Bug Report Thread
If anyone is having issues, please post them here!

Be sure to include the list of mods you are using and always try disabling all mods and only enabling the ACoIaF mods first to eliminate compatability issues. If you can let me know which mods cause conflict I can do what I need to fix it!

Thanks,
Last edited by Decamatus; 7 Jul, 2017 @ 4:24am
wasphitman 7 Jul, 2017 @ 9:01am 
I know this is a preview and not fully functional yet, but my game crashed after trying to found a religion. I believe I was the second person to found as Stonehenge was built in a far away land. I had several quality of life mods, like UI changes, wonderous wonders and, expanded pantheons (which was founded no problem) The only possiblly compatibitity issue I could think of was expanded religion is installed, but was not active
Last edited by wasphitman; 7 Jul, 2017 @ 9:10am
J. Vieira 8 Jul, 2017 @ 9:01am 
I have the same problem with religion - pantheon's dont work sometimes (usually okay), but founding religion never works
Korranell 8 Jul, 2017 @ 10:01am 
eddard starks +1 production on snow and tundra tiles seems not to work
Decamatus  [developer] 8 Jul, 2017 @ 10:02am 
@wasphitman and @Mubote two questions for both of you,

1. What map/religion/civ were you using/founding/playing as when the bug occured? If it was the ACoIaF Westeros please specify regular Westeros or the GoT Scenario map as well

2. Can you give me an exact list of the mods you had enabled? I looked on the workshop for expanded pantheons, but didn't see anything by that exact name so I want to make sure I'm looking at the right mods.

I am not 100% sure it's a mod conflict, but I have done some testing on the mod without anything else enabled to try and replicate these issues. I played through a game on Westeros as Stannis until I let someone beat me to founding the first religion with Stonehenge and then founded one myself without issues, it was Eddard founding The Old Gods and I founded Rh'llor, I also did some testing and set up a map that had two leaders set to try and found each of the new religions and I gave everyone the faith to do it on the first turn to force the game to found ALL the religions to force a crash and there were no problems, 7 pantheons were selected, 7 religions were founded, my 4 and 3 random ones who were got the other 3 great prophets for the map type.
Joseph Ribeye 8 Jul, 2017 @ 11:51am 
Howdy,

Not sure if this is the appropriate venue for this report as it has to do with the maps mod rather than the civs mod, but as that is dependant on this i thought i might as well post this here with some information on the issue we are seeing:

When playing on line you are able to enable both mods, however once you create the lobby the maps mod seems to disable itself (it is not showing in the add on list as the civ's mod is). The map reverts to pangea and you are unable to select either the westeros map or the scenario map, as it looks like the mod is disabled.

Three of us have been able to reproduce this by simply trying to set up a multiplayer game, and i have seen another individual complain of it.

Thanks for all your hard work on these great mods.
kktec 10 Jul, 2017 @ 4:17pm 
I found a very small issue, units that will not upgrade. In each case the Civilopedia does not describe how the unit should upgrade. The problem units are: Tully Bowmen, Stark Bannerman, and Targarryn Dragon. It's a great mod. Nice work ! Is any of this mode open-source ?
Nandato 24 Jul, 2017 @ 10:09am 
Every time I try to press Start game it kicks me back to main menu
Decamatus  [developer] 24 Jul, 2017 @ 10:23am 
Can you let me know what other mods you're using and what options you have selected? I'll do what I can to take a look, but I'll need more to go on so I can identify and resolve the issue :D
Last edited by Decamatus; 24 Jul, 2017 @ 10:24am
ss'ra 24 Jul, 2017 @ 1:42pm 
1. The Martels are either bugged or really, REALLY dumb. I set them on Immortal and yet, they didn't have more then two cities although they had ALOT of room;

2. I played Tyrel and for some reason Daenerys was spawned just N-W of my location. That was exactly where, in a previous game, Cercei was spawned. Funny thing was that Cercei was spawned just a one-city distance from Daenerys. I'm thinking Daenerys is meant to spawn randomly in Westeros, but still, near Casterly Rock? :D I think this is a bug or poor implementation;

3. The North has a bit too many resources and there's wheat and citrus on snow, which is kinda silly;

4. The game doesn't seem to start when trying to play with more then 10 factions. Tried this many times and it occurred each time.
Last edited by ss'ra; 24 Jul, 2017 @ 1:43pm
Decamatus  [developer] 24 Jul, 2017 @ 2:02pm 
1 and 4: Any chance you could list the mods you're using and try it with nothing but the ACoIaF mod enabled? I just loaded up a westeros map with 12 people and Doran was producing just as many cities as everyone else and this was still on Prince. http://imgur.com/a/khMYi

2: Yeah, Dany is supposed to pick a random spawn point since Mereen doesn't exist on Westeros. She, or any other leader who is based primarily in Essos will choose a random spawn point. I'll need to review some of those locations now that Cersei is there.

3: The north is a bit wonky right now. I started with Laiyx's map and added a bunch of tundra and snow to make it play into the Stark traits. There is a bit more desert in my Dorne as well to play into the Martell traits. There's a ton I want to do with the maps, but it's not my priority at the moment

schmonz 24 Jul, 2017 @ 2:09pm 
Seems i have the same problem as Nannelwd. When trying to start a game, it says "Please wait..", takes some seconds to show "Start Game", and returns into the game selection screen.

I wasnt aware mods are able to do that..
schmonz 24 Jul, 2017 @ 2:10pm 
I have a complete shi tload of mods enabled, as like every kind of custom leader mod, moar units, new luxury goods, start with scout and worker, culture buildings for tall.. well, a lot to list them all.
Last edited by schmonz; 24 Jul, 2017 @ 2:10pm
Decamatus  [developer] 24 Jul, 2017 @ 2:10pm 
I have none of the issues you all describe, but I don't run any other mods so I really, REALLY need you all to tell me which ones you are using if you want me to be able to fix it for you.

Scenarios do NOT play well with other mods and you will probably need to disable them if you want it to work, especially a scenario that changes core mechanics like the tech trees and which leaders are available.
Last edited by Decamatus; 24 Jul, 2017 @ 2:13pm
schmonz 24 Jul, 2017 @ 2:12pm 
Great, thanks. Just try it with the most popular mods, as they are exactly what i use.
Last edited by schmonz; 24 Jul, 2017 @ 2:13pm
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