Team Fortress 2

Team Fortress 2

Dockyard (MvM)
 This topic has been pinned, so it's probably important
Sntr  [developer] 10 Jul, 2017 @ 1:54pm
Mission making information
There are folks that make missions. In case some of those folks intend to do something with Dockyard, they can have the necessary information.

Robot spawn names
  • spawnbot_main_0 (Self-explanatory)
  • spawnbot_flank_0 (Either side of the main spawn)
  • spawnbot_scattered_0 (Any of the main spawn's three spawns)

  • spawnbot_main_1 (Gate entrance of A)
  • spawnbot_flank_1 (Fence entrance of A)
  • spawnbot_scattered_1 (Either one of the two entrances of A)

Tank starting pathnode
  • boss_path_start

Turning off return timers
  • wave_start_relay_notimers (fire this OnWaveStart)

Opening A gate for 'ambush bots'
  • ambush_gate_enable //Opens forward spawn to let bots to spawn from there
  • ambush_gate_disable //Closes forward spawn
Last edited by Sntr; 29 Mar, 2021 @ 3:12pm
< >
Showing 1-1 of 1 comments
botamon 10 Jul, 2017 @ 6:03pm 
this seems pretty neato burrito
< >
Showing 1-1 of 1 comments
Per page: 1530 50