Tabletop Simulator

Tabletop Simulator

Tabletop Troops
ElectricDragon  [开发者] 2017 年 7 月 11 日 下午 5:25
Official Rules/ How to play!
Here's the currently updated rules. Refer to it if you are in-game and are confused.



Basics
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The basic gameplay consists of resource management, defense, and strategic planning. The calculator you have is your resources. It starts with 500, set it to THIS at the start. Resources; These are very important, as you buy everything with them. When you buy something, subtract that amount.

You and three other players attempt to destroy each other's buildings. If all your buildings are destroyed, you lose. If you are the last man standing you win.

The player turns go BLUE GREEN RED YELLOW. So the player to your left.

You can build within a five hexagon radius of any troop (Not building!); as long as the path is not blocked by another building of yours, and as long as there are no enemy buildings within five hexagons.(EXCEPTION: The starting barracks you have. You can build off of this.)
If you are building an oil well, it can't be within 10 hexagons of another oil well of yours.

Income: Every time it is your turn (Except the first turn you get) you receive 50 resources, plus an additional 50 for every oil well.

You lose money by doing 1 of 2 things. 1: Buying buildings 2: Producing Troops

You can see the amount a building costs by hovering over its bag.

Mechanics
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Here is the cost for troops and vehicles:
10: Troop
50: Transport Car
100: Tank

Here is a list of buildings and there functions:
Barracks [Produces troops]
Oil Well [Increases Income]
Wall [Acts as a barrier]
Gate [Lets your team get through; lets you climb walls (See wall mechanics)]
Tower [When a troop climbs on it (Via wall and gate path) his range goes 1 higher]
Auto-body Shop [Produces transport vehicles]
Tank Factory [Produces tanks]

Movement:
Every turn you can produce, move, and attack.
Troops: 2 movement range, 1 attack range, 1 attack damage.
Cars: 6 movement range, 0 attack range and damage, requires a driver to move. Max 6 troops inside one car.
Tank: 2 movement range, 2 attack range, 2 attack. 3 Health.

Wall mechanics: Walls have 2 health, and will be able to repair 3 turns after they are hit. To show damage on a wall/tower/gate, flip it over. If a wall breaks you can't replace it or place another wall near it (1 radius) for three turns. You can "walk on walls"; any troop or vehicle can go on top of the wall by going into a gate. Gates put the player on top of them. From there they may choose to dismount (assuming they can move. Gates still take MOVE just like walls, towers, and floors) or they can go along a wall path. On top Of walls and gates you will see a line. Rotate the walls so the line goes from one wall to another. This is a path, and any troop/vehicle can walk on it as if it's normal ground. You can only dismount from a gate, and this is the only way to get on towers.

A troop can still stand on a wall, gate or tower if it's flipped, but if it breaks with a troop on it, the troop dies.
A troop can attack from on top of walls (Only troops, not tanks and such)
Anyone attacking will hit the wall and not the troop on it.

Spawning Mechanics: A barracks can spawn three troops max per turn.COST 10 PER TROOP. It may spawn in any adjacent ground space. Troops spawned that turn DONT count as troops that have a building radius (The ability to build near them). After that one turn delay they count again.

A car factory can spawn one car every turn. COST 50 PER CAR.Cars can't move without a driver, and carry six pieces max (Driver included) Cars and tanks don't have a building radius, even with troops inside of them. If a troop dismounts, he doesn't have a building radius for one turn. If a car is destroyed, all troops inside of it die.

A tank factory can produce one tank every two turns. COST 100 PER TANK.
Tanks require two drivers to operate, have 2 attack damage, 2 attack range, and the 3 health. If a tank is destroyed, all troops inside the tank die.

Attacking: Attacking is simple. A troop can hit another troop inside the attack range (unless that troop is on a wall, in which case you hit the wall instead.). Troops, buildings, and vehicles all start with one health. Walls have two health.
Once a troop attacks, it can't move, get in a vehicle, or do basically anything until next turn.
Powerdisks
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The board with the skill tree are your upgrades. You purchase the squares above the board (Upgrade Tokens)
and place it on and unlocked square. Make sure you can see the ability, and also see if its passive or active. Passive = This upgrade doesnt need a Powerdisk to apply. It works forever, no matter what.
Active = This only applies if the unit in question has a Powerdisk under them.
To use a powerdisk, place it under the unit you want it on, from then on, act as if the powerdisk is part of the unit. When a unit dies, it loses it's Powerdisk.

Team Play
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Teams compete in pairs, Blue with Green, and Red with Yellow. Teams take turns together, Blue and Green both go on Blue's turn, and Red and Yellow the same way.
Assign the teams as spades and clubs. Play the game normally, as if a teams units are one. So skip Green and Yellows turns.
最后由 ElectricDragon 编辑于; 2017 年 7 月 11 日 下午 5:25