Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
Human 10 Aug, 2017 @ 7:20pm
Changing over to the new mod version.
This may be a stupid question, but how do I transition from the old weapons pack to the new? Do I remove the existing mod when I enable this one, or do I have to keep both active for the first mod load so they can properly change over?
I haven't seen any answers for this, I've looked through the discussions and the comments and haven't found anything, I know this should probably be obvious but I want to make sure I don't mess anything up, and I'm sorry if this has been answered before and I'm just blind.
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Showing 1-2 of 2 comments
PhoenixTheSage  [developer] 10 Aug, 2017 @ 9:45pm 
You just add this one and remove any previous workshop versions from your list. MK3 AP turrets no longer exist in that form, so they won't carry over as you can use AP ammo in a MK3 to get the same effect. Ammo also got overhauled so don't expect already produced ammo in a survival scenario to carry over, but it's easy enough to produce new ammo anyway if that is an issue.
Last edited by PhoenixTheSage; 10 Aug, 2017 @ 9:46pm
Human 10 Aug, 2017 @ 10:32pm 
Ok, thank you, I use your turrets for almost everything, and wanted to make sure it wouldn't mess anything up too bad, in hindsight I could have just loaded the world and tested it and if it didn't work just reload the save... Sorry.
Exellent mod by the way!
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Showing 1-2 of 2 comments
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