Space Engineers

Space Engineers

Mexpex Warfare Industries v1.1.7
Turret angle of attack
I have noticed that these turrets, even in the original mod, had a habit of shooting the base/ship their on if the enemy drops bellow it. This doesn't happen with vanilla turrets and was wondering if its a mod problem or something on my end.
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Showing 1-9 of 9 comments
PhoenixTheSage  [developer] 21 Jul, 2017 @ 1:12pm 
It does happen with vanilla, but it should be happening far less frequently in the mod at least, due to the fixed deviation compared to the old versions. The AI governing the turrets in SE isn't perfect and never can/will be. Depending on the turret shape and sizes, the effectiveness and safety will highly depend on how you design the armor around them. Just keep that in mind.

I personally haven't seen much of an issue since the accuracy fix. I'll definitely continue to try to improve it where I can (I guess by looking on minimum elevation)...but if the AI decides it's going to shoot anyway despite the raycast being blocked I can't really do anything about it.

(apologies for late reply)
Last edited by PhoenixTheSage; 21 Jul, 2017 @ 1:13pm
No problem. Thanks for the reply. I want too sure. So far I have only had this issue with the flak turret
PhoenixTheSage  [developer] 22 Jul, 2017 @ 10:48am 
Ohh, haha, yeah that will happen. It's deviation is very high, so while the target may just be in view it will try to fire and the spread might catch your grid. You can try designing around the issue, I'll take a closer look at that one, but can't promise anything due to the nature of it.
usswat64 16 Aug, 2017 @ 7:32pm 
Also I whave noticed with the guns is that they also tend to shoot each other. So make sure the guns are not ever pointing at each other.
PhoenixTheSage  [developer] 14 Feb, 2018 @ 7:09pm 
Now that turret-to-self-grid damage is off by default, this shouldn't be much of an issue anymore :D Although for the hardcore they might want to keep the damage on, because it does mean you have to design more carefully.
PhoenixTheSage, Still an issue with the anti fighter turrets, i have the self grid damage option set so that they shouldent damage own grid but they still tried to fire through my rover
PhoenixTheSage  [developer] 27 Feb, 2018 @ 5:02am 
Well I can say anti-fighter are getting a slight accuracy boost in the next patch, so that *might* help you a little bit.

But look, there will always be a chance of turrets hitting your own ship depending on how things are designed...there is no avoiding that difficulty. That's why Keen implemented the no-self-grid-damage-from-turrets option, because it's no different with vanilla weapons.

The nature of weapons with lower projectile accuracy means that they have a higher chance of hitting the wrong target if you let the AI do all the work, cause the AI doesn't account for the accuracy at all.
Last edited by PhoenixTheSage; 27 Feb, 2018 @ 6:36pm
Makes sense, keep up the good work :)
Ara 7 Oct, 2018 @ 10:33am 
Have the same issue. We have turret friendly fire turned off but the anti fighter turrets still blow holes in its own ship. Oddly enough its only the blocks directly connected to the turret and only when its trying to aim down to kill something. Maybe if its possible, add an option to prevend the weapons from aiming below a 0 degree plane.
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Showing 1-9 of 9 comments
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