Garry's Mod

Garry's Mod

Psionic Powers [Beta]
 This topic has been pinned, so it's probably important
namje  [developer] 10 Jul, 2017 @ 9:37am
Suggest new stuff here
self-explanatory. Suggest new stuff you wish to be added here; but dont expect the wildest things to get added, because im not the best coder.
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Showing 1-15 of 48 comments
Foxalau 10 Jul, 2017 @ 12:49pm 
Teleporting? Invisibility? Being able to make the whole map night-time? The ability to grow yourself up / make yourself little? Give yourself a lot of speed? The ability to turn an enemy to your side?
Akasha Saraswati 10 Jul, 2017 @ 10:21pm 
Only what I need - is Mind Control and Void Rift\Null Lance
Pepperbox 11 Jul, 2017 @ 4:52pm 
telekinetic barriers and shockwaves (directional blasts think Skyrims Fus Ro Dah), balls of plasma that are shot from the hand and explode on impact (but with a cooler effect than default hl2 explosion), a power that collects water vapor in the air and fires it in a high pressure jet, a fire blast,
jhon "angar" thor 11 Jul, 2017 @ 5:38pm 
Reviving dead NPCs into your zombies? Kinda like the sectoids from xcom 2 do,only my idea of how it would work is for example:costs 100 to reanimate someone,because of that no limit,they have as much HP as zombies but a lot higher damage,but,if your power drops below 100,all zombies you had drop dead again.So for example you could reanimate 30 zombies,and someone could hit you with the I forgot the name grenade thing and suppress your power,killing all of your zombies,or you could get carried away in a fight and use too much power.
iʟoonio 12 Jul, 2017 @ 9:39am 
Maybe give us the ability to customize the existing cooldowns that are already set? I also feel that static burst is a tad too weak
iʟoonio 12 Jul, 2017 @ 9:42am 
On top of that: could you give thermal mine a larger trigger radius?
namje  [developer] 12 Jul, 2017 @ 9:54am 
Invisiblity is planned and is in the making. I never played XCOM so idk much of it's abilities and how they work. I was planning on making phantom evoke use dead bodies, but I dont know how. Customizing cooldowns for each and every PSI attack would take too long to make. I'll try to give the thermal mine a bigger trigger radius, and also make it destructible.
jhon "angar" thor 12 Jul, 2017 @ 11:50am 
Are they not already destructible? I know you can shoot the miniboss's thermal mines with a psi blaster and they dissapear and don't trigger
Jalligator 13 Jul, 2017 @ 10:32pm 
Disintegrating people! That would be really awesome!
Chuck Fatbutt 14 Jul, 2017 @ 6:50am 
Maybe it could be possible to spawn the miniboss via Spawnmenu instead of having to spawn the tower and destroying it?

Also, I dunno about anyone else, but this kinda gives me some Psychonauts vibes. Make we could get some stuff from that, like Pyrokinesis (igniting things with your mind), Clairvoyance (seeing from another NPC's/player's POV) or Shield (temporary shield blocking both ranged and melee attacks)?
Last edited by Chuck Fatbutt; 14 Jul, 2017 @ 6:54am
Dolphinator 16 Jul, 2017 @ 9:47am 
Make Mind control happen pls
Pepperbox 17 Jul, 2017 @ 6:06pm 
unique explosion/electricity effects. the default HL2 effects arent that good compared to what else is out there. Mabye make this mod a collab with someone familiar with new visual effects. Not trying to be rude or anything.
monky 18 Jul, 2017 @ 7:51pm 
Healing? Maybe make it a kind of menu and have your abilities share energy?
Rawr'kraine 🐉 20 Jul, 2017 @ 3:48am 
Would be nice if there was a PK push ability, since there's one for pushing yourself, why not enemies? (or atleast players)
NotVeryProductive 21 Jul, 2017 @ 3:50pm 
I would love the ability to Mind Control people
Last edited by NotVeryProductive; 21 Jul, 2017 @ 3:50pm
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