Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
In regards of the map, it's incredibly detailed and pleasant to walk around, can't imagine how intense it will be to play in. Really wanna try out a 5v5 on it.
Feels like a mix of Inferno and Cobblestone, hopefully I get to hear more from this map in the future.
+1
Thanks! I'll have a fix for many of these out this week.
Thanks for the feedback! I'm very interested in how mid plays out over a large amount of samples, as I designed it with high mobility and options for both teams in mind. This could potentially lead to imbalance, but I'm confident I would be able to correct it with some adjustments. If I have to, I could close the balcony window, open up the closed off terrace for T's or move spawns, for instance. I will have to see how it all unfolds. But other than that, I have some bug/clip/material fixes aswell as minor "quality of life" gameplay fixes incoming.