Counter-Strike 2

Counter-Strike 2

Scepter
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grapen  [開發人員] 2017 年 7 月 13 日 下午 11:30
F.A.Q.
Since the comment section is difficult to track, and I answer a lot of PM:s, I'll collect frequently asked questions here.

Did you make the textures and models?
- Yes, I used Blender, Substance Designer, Photoshop and World Machine.

Is this inspired by <game>?
- The short answer is no, as visual inspiration comes from a number of different real world locations, mostly in Germany. I did however get inspired to make a castle themed map by Dark Souls.

Can you fix <bug/clip/gameplay/visuals>?
- Yes, I monitor every bit of feedback I get to make sure the map gets as good as it can be. I am actively working on improvements and patches will be released continously.
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目前顯示第 1-4 則留言,共 4
Xx_PetrifiedGamerGirlVomit_xX 2017 年 7 月 15 日 上午 11:46 
Hey just a little question, how long did it take to compile the whole map?
grapen  [開發人員] 2017 年 7 月 15 日 下午 12:12 
引用自 RELAX w/ Snorlax
Hey just a little question, how long did it take to compile the whole map?

I forgot to check, but a final compile probably took around 4 hours.
76561198337902528 2017 年 7 月 15 日 下午 2:49 
引用自 grapen
引用自 RELAX w/ Snorlax
Hey just a little question, how long did it take to compile the whole map?

I forgot to check, but a final compile probably took around 4 hours.
How many numportals do you have if you remember?
grapen  [開發人員] 2017 年 7 月 15 日 下午 2:58 
引用自 Snow Nibba.
引用自 grapen

I forgot to check, but a final compile probably took around 4 hours.
How many numportals do you have if you remember?

Around 3000 after hint/skip cutting. VIS only takes a few minutes :)
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