ARK: Survival Evolved

ARK: Survival Evolved

Jurassic Park Expansion : Discontinued
Hokage 24 Jan, 2018 @ 1:31pm
Fatal Error !
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (TekLightEmitter_C /Game/Maps/Aberration/Aberration_P.Aberration_P:PersistentLevel.TekLightEmitter_C_1) on top of an existing object (TekLightEmitter_C /Game/Maps/Aberration/Aberration_P.Aberration_P:PersistentLevel.DESTROYED_TekLightEmitter_C_CHILDACTOR_4) is not allowed


VERSION: 276.42
KERNELBASE.dll!UnknownFunction (0x00007ff87d053fb8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff64a915fb6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::Rename() (0x00007ff64a9c33ee) + 85 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
ShooterGame.exe!AActor::Rename() (0x00007ff64b0161b1) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:719]
ShooterGame.exe!UChildActorComponent::DestroyChildActor() (0x00007ff64b0a3d57) + 232 bytes [c:\svn_ark\engine\source\runtime\engine\private\childactorcomponent.cpp:215]
ShooterGame.exe!AActor::MarkComponentsAsPendingKill() (0x00007ff64b01f9f9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3536]
ShooterGame.exe!UWorld::DestroyActor() (0x00007ff64b1dd7e6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:576]
ShooterGame.exe!AActor::Destroy() (0x00007ff64b01e050) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3017]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64a99b84f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::CallFunction() (0x00007ff64a9e61b2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff64a9e94bc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff64a9e67df) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff64a99b84f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff64a9e7948) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff64b015df2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff64b3aa549) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGame.exe!UWorld::Tick() (0x00007ff64b1e6227) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff64b10db95) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff649b96425) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff649b9086c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff649b9798a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff649b97ab8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff64c3be2c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff87ec21fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff880caefb1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff880caefb1) + 0 bytes [UnknownFile:0]