Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Operation Valkyrie
Waitumus  [developer] 11 Jul, 2017 @ 4:27am
IMPROVMENTS
Suggest any improvments here
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Showing 1-9 of 9 comments
L3xiE 15 Jul, 2017 @ 12:26am 
Dunno, if its intended or if I'm blind. Does the VC dont have a Radiomen? Personally, I dont like it, if a commander is forced to hug a radio. I know alot of people love that in the game but still. :Toad_Item:
Sesk 17 Jul, 2017 @ 12:35pm 
Add ammo supply boxes pls.:mcpixel:
Kuky 18 Jul, 2017 @ 12:03pm 
Originally posted by Sesk:
Add ammo supply boxes pls.:mcpixel:
...
Sesk 18 Jul, 2017 @ 3:30pm 
They are not there at all:yawn:
MrFF309 13 Oct, 2017 @ 1:06pm 
Map seems good especially the starting part. Unfortunaly the end part of this map is horrible. The spawns of the obj in the open are weird (They are next to the obj a wall of bushes only seperate it ). The land between the last 2 obj. Needs some work cause you get stuck easily. Last the CAve this objective is soooooo unfunny to attack. (US Cant use arty that much and capping is nearly impossible.) at the other site if US Team is full of vets you can spawn camp the enemy in the cave so easily. I dont know I would rather see only 1 objective in the open. Last Point is the "Heliport". You Need to make it bigger for helis. Irl noone would consider this as a Heliport. The threes are too Close to perform a good landing. If you Keep working on this then you will create a Cool Vietnam map.
Waitumus  [developer] 13 Oct, 2017 @ 1:14pm 
Originally posted by DTP | MrFF309:
Map seems good especially the starting part. Unfortunaly the end part of this map is horrible. The spawns of the obj in the open are weird (They are next to the obj a wall of bushes only seperate it ). The land between the last 2 obj. Needs some work cause you get stuck easily. Last the CAve this objective is soooooo unfunny to attack. (US Cant use arty that much and capping is nearly impossible.) at the other site if US Team is full of vets you can spawn camp the enemy in the cave so easily. I dont know I would rather see only 1 objective in the open. Last Point is the "Heliport". You Need to make it bigger for helis. Irl noone would consider this as a Heliport. The threes are too Close to perform a good landing. If you Keep working on this then you will create a Cool Vietnam map.
Are you sure your talking about my map? This doesnt seem like my map? :P
CrazyCrackCarl 24 Dec, 2017 @ 3:35pm 
Feel imbalance on certain points. The Beach Head is too quick a point to play. It's merely non existent. May I suggest pushing the 'head' to the tree line and add more cover for the attcking beach headers? The last three points on the map (Delta, Echo, and Foxtrot) Should be approached differently, idk how exactly. With all three in a line, trying to cap E and D, the defenders often get spread thin and are easily out flanked by enemies in Foxtrot. The attackers also get too easy of a foothold into Foxtrot imo aswell. With the outlying huts providing doorways to easily get in, and often having NO doorway accessible for the defenders (not always the case) to flush the attackers out. This leads to quick capture of the final objective. All in all, looks nice, plays too quick, and objectives seem janky.
Eisenbesen 23 Jan, 2018 @ 1:18pm 
Dearest devolper of this great map. I really like the map so far. but please PLEASE turn down the volume of that horn sounding when the flag post is changed. I have every sound on low because that still enough to be as loud as youtube on full audio with my headphones.
so when this horn sounds, I rip them off in pain.
its not just that I got a scare from it, I felt actual pain. even on low audio settings!
please please turn it down because I fear some people (like me) could get a hearing crash from it.
Pingu 11 Mar, 2018 @ 9:19am 
This map is Visually amazing, I've had great fun games on it.
Altgough it can be almoast impossible for US to get out of Spawn area if the NVA sets up positions, it's just not fun to die shot from a bush the 7th time in a row (there is alot of bushes/tall grass).
The US spawn in 1 place wich can be seen from A objective (Hence the tons of Spawnkills), if there was maybe another spawn there woud be less bottleneck at the US Spawn.
The game I played now was quite horrible acually, otherwise the map is great but one must be able to cap the first objective atleast. I used to be a fan of beach landings but A objectiv is just damn right unfair. But, the helicopter are cool and the dust helps, but u need some solid cover on the beach and less Angles to watch as ur moving up.
Thank you for putting down ur time making this map and reading our ideas!
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