Space Engineers

Space Engineers

Imber Corporation
Balou87 9 May, 2021 @ 12:46pm
Little Problems in a multiplayer party
Hi,

I love the Encounter and Traffic Mods in single player and so me and some friends decided to use them on our server. There is just a little problem I can't get rid off...

It seems some times (every 5 hours in simulation time) that the ships don't despawn after they finish their path.

So there are more and more of them until the simulation speed drops to 0.7 and I need to clean up with the admin tool. You have the active ships flying with 7 m/sec and the stopped ones that do nothing...

I already tried to modifiy the config file like it is said on the github FAQ and tried all the hints that are given there. Does anyone have similar problems or even better some solutions?
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Showing 1-3 of 3 comments
2Borderman 11 May, 2021 @ 5:42am 
i have the same issue.
Trilobit78 20 May, 2021 @ 3:00am 
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I have the same issue. Ships spawn near the player, fly some distance and just freeze.
At the moment there are so many of them so the server started to lag
I don't know how to understand this is the problem of the mod itself or some kind of conflict between the mods...

here are all related to npc mods that are installed on my server:

id:1521905890 - Modular Encounters Spawner
id:2043543925 - RivalAI
id:1135484957 - Surface Occupation
id:973526550 - Air Traffic
id:914369510 - Corruption PvE Combat

id:531659576 - [EEM] Exploration Enhancement Mod

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I also don't know how important this is, but after starting the server, the following checkboxes are removed in the Dedicated Server Manager:

Enable Cargo Ships
Enable Encounters

(before launching there they were enabled...
maybe one of the mods removes them because it is necessary for it to work properly)
Last edited by Trilobit78; 20 May, 2021 @ 3:29am
Kenobi 12 Jun, 2021 @ 5:20am 
i have the same problem and i have only air traffic and surface occupation. Still dont despawn...
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