Counter-Strike 2

Counter-Strike 2

aim_theorem [5v5]
 This topic has been pinned, so it's probably important
Cocolots  [developer] 13 Jul, 2017 @ 11:34am
Suggestions
Any suggestions you have can go here!
Last edited by Cocolots; 13 Jul, 2017 @ 11:34am
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Showing 1-15 of 22 comments
AnalDrain 14 Jul, 2017 @ 7:36am 
make it playable with arms race
cruptor 14 Jul, 2017 @ 8:31am 
i'd suggest to fix the dark areas in the tunnel(last screen), you can select the faces and apply them all to the same smoothing group in the texture editor
Last edited by cruptor; 14 Jul, 2017 @ 8:31am
Cocolots  [developer] 14 Jul, 2017 @ 10:29am 
Originally posted by AnalDrain (cs.aids):
make it playable with arms race
Will be added in the next update :)
Cocolots  [developer] 14 Jul, 2017 @ 10:29am 
Originally posted by cruptor:
i'd suggest to fix the dark areas in the tunnel(last screen), you can select the faces and apply them all to the same smoothing group in the texture editor
I have tried fixing the dark areas in the tunnel, nothing has worked so far. Ill try your suggestion and upload it if it works.
nosnawS noR 14 Jul, 2017 @ 2:49pm 
Playable with comp or any bomb mode? Thank you and the map is amazing.
Cocolots  [developer] 14 Jul, 2017 @ 2:53pm 
Might as well, will be uploaded in about 4 hours ;3
mhahart 14 Jul, 2017 @ 3:11pm 
IDK if this is possible but is there a way to make it a more quake/shootmania custom mode for this map. Maybe increase speed, jump, and accuarcy. It has that feel to it but I don't have the expertise to make such a mode. Ty in advance.
Last edited by mhahart; 14 Jul, 2017 @ 3:12pm
Cocolots  [developer] 14 Jul, 2017 @ 3:52pm 
I don't know if I can edit speed and all of that in the map itself but I can attempt it and release It as a new map
Landor ☭ 14 Jul, 2017 @ 6:22pm 
nice map tho
TrunKs_ 15 Jul, 2017 @ 7:10am 
if possible can you make a blue themed version of this map, it would look cool
Cocolots  [developer] 15 Jul, 2017 @ 8:55am 
I was thinking about adding some sort of button to be able to switch the colour ingame but i dont want it to distract people lol
anadolululebron 16 Jul, 2017 @ 3:43am 
letsgo
выворот 17 Jul, 2017 @ 5:34am 
НОРМ ЧО:steamhappy:
mib 18 Jul, 2017 @ 9:45am 
Originally posted by coltonk9043:
I was thinking about adding some sort of button to be able to switch the colour ingame but i dont want it to distract people lol
This seems like a great idea, or maybe do a random one each time a new round starts?
ceLoFaN 18 Jul, 2017 @ 9:56am 
Hey @coltonk9043,

First of all I have to say I like the feel and the looks of the map. I'm a fan of tile textures with vivid color accents.

There are some things I think could be improved though:
* I don't see why anybody would go in the area behind the spawn. You are really exposed there, I don't think you could traverse it from one side to another before getting shot.
* The narrow stairs near the corners of the bridge (the ones you have to jump on) seem to be kind of sloppy.
* I find it a bit hard to push on the stairs from the sides. It seems better to always walk on the stairs on middle in the beginning of the round. They feel they are too far away from spawn, and you are exposed to the guys on the bridge by the time you get there.
* And last, the stairs are a bit too steep.

Not trying to be a critique here, just trying to be of help. I've made some "fight yard" style maps myself too, and I believe the layout part is the most important.
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