Team Fortress 2

Team Fortress 2

The Hawk Eye
 This topic has been pinned, so it's probably important
Ludumberg  [developer] 12 Jul, 2017 @ 12:49pm
Stats
I know, Valve won't do community stats, but it is still nice to read all the stats you guys come up with.
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Showing 1-15 of 29 comments
It looks like a Springfield almost... so i say its worthy of the jungle update just about it! but another thing Ludumberg, is that i would like to see a sniper with a clip system, think you can code one up?
Ludumberg  [developer] 12 Jul, 2017 @ 1:46pm 
Originally posted by Wolfen Vonner RichtophenFluffy:
It looks like a Springfield almost... so i say its worthy of the jungle update just about it! but another thing Ludumberg, is that i would like to see a sniper with a clip system, think you can code one up?
It may be possible, but I lack the knowledge to do something like this. And this rifle is actually inspired by a 98K.
+33% damage bonus
Can headhsot when not scoped in
No bodyshots
No charge
ACRONYM 12 Jul, 2017 @ 9:23pm 
Pros:
-Double R-click toggles zoom betwern ironsights and scope.
-No Charge time.
-Damage increases with range.

Cons
-No random critical hits when equipped.
+20% reload time.
-20%Firing speed.
Rasseau 13 Jul, 2017 @ 5:33pm 
Originally posted by ACRONYM:
Pros:
-Double R-click toggles zoom betwern ironsights and scope.
-No Charge time.
-Damage increases with range.

Cons
-No random critical hits when equipped.
+20% reload time.
-20%Firing speed.

Not bad stats at all, but (like the Machina) it means that you'll pretty much need to equip an SMG in order to increase your chances of survivability in close quarters. And because of the range of damage correlation would that mean you'll still be able to pull a quick scope on an enemy who charging at you from a short distance?
ACRONYM 13 Jul, 2017 @ 8:59pm 
Not sure, I just think the Sniper needs a weapon for both medium and long range so that he can effectively track his target while still zoomed.
GlitchyMob 15 Jul, 2017 @ 4:33am 
-Bodyshots "Miss"
-Headshots Create a small explosion that damages nearby enemies.
tučko 15 Jul, 2017 @ 6:04am 
Originally posted by Mochi Sandvich:
+33% damage bonus
Can headhsot when not scoped in
No bodyshots
No charge

PERFECT:steamhappy:
TheOriginal201 15 Jul, 2017 @ 8:35am 
Damage increases with distance
+15% scope range
+33% charge rate
+25% head shot damage bonus with max range
+10% body shot max range
-30% reload time
-50% switch out speed

Note: most of these are tweaked from over people but i would like a sniper in the game rewards players by doing what the sniper is made to to. With its reload speed it will make snipers take there time with each shot and they wont be able to counter other classes as easy :spycon: , making players find good and well hidden spots in the map.

PS: idk what the max range should be for the weapon :deadslashit2:
Springo 15 Jul, 2017 @ 9:46am 
dont worry, if it will added, it would be just a reskin :steamsalty::steamsalty::steamsalty:
76561198364773960 16 Jul, 2017 @ 5:00am 
The Hawk Eye
level 20 - 100 Battlefield Assassin Grade Sniper Rifle

+ Can be zoom
+ On Headshot Kill: Gives increased speed and health with every headshots you take.
+ On Death : All Collected heads turns into Revenge Crits

- 15% Slower Weapon Deployment speed
- No Random Critical Hits
Jadeturtle 16 Jul, 2017 @ 8:14am 
+20% Longer range
+20% More damage
-Body shots do nothing
-Longer overall charge
Originally posted by Jadeturtle:
+20% Longer range
+20% More damage
-Body shots do nothing
-Longer overall charge
Sniper Rifles alreayd have infinite range.
Just like a lemon 17 Jul, 2017 @ 9:03am 
+25% damage on body shots
+30% faster charge time

The more headshots you get, the faster you reload, up to 75% with no decay

-50% damage when unscoped
louder firing noise
wedge 17 Jul, 2017 @ 3:02pm 
Positives:

> 25% faster charge rate.
> Enemies shot will become marked from 1-5 seconds depending on how long the user has zoomed in.

Negatives:

> Can not headshot.
> Charge can not be damage boosted. (Deals 50 damage at all times)
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