Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Army (V5)
Ninja-454 25. juli 2017 kl. 17:12
For S-Man
I made both Discussions to organize things a bit.
I can continue to maintain them if you wish, direct them to a Civfanatics page, or drop completely. Your choice.
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S-Man  [udvikler] 26. juli 2017 kl. 5:41 
Ninja - you've been great on helping get this page organized! I do appreciate the help, as I don't have as much time as I'd like to maintain it all. I'm hoping to start work on the "Druid" class this week - basically a loner type with a powerful familiar. I'm still not sure what his positive contribution to the game will be. I have good recon, light melee, heavy melee, leadership, healer, and ranged units in this mod. I'm struggling trying to decide what the Druid brings to the game.

Am also looking at DracoDrake's suggestions on civfanatics on how to bring an evolving, playable Dragon unit into the game. He has a ton of good ideas but many of which are difficult to implement, especially without using LUA - which I'm trying to avoid in order to keep the mod as compatible as possible with other mods.

Do you have any ideas what units I should work on next - how to expand the mod? I'd appreciate any thoughts or insights you have on what to do next. I don't have unlimited time, so I'd like to focus on what adds the most "fun" to the mod first.

With how you're organizing the discussions tabs here, I'm starting to think we can do all the collaboration needed here, no need to pop back over to civfanatics. I get soooooo much better feedback here!
Ninja-454 26. juli 2017 kl. 12:56 
Well, when "druid" comes to mind, I think of blood magic. So think of a bubbling blood bath under the enemy unit for visual (or even half the size of a fire but wider & red tinted if it is easier this way), then give the druid +3 range, but -15% defense (compared to what is considered a normal defensive value as per the Era) as well as your usual Holy Site touch & the Leadership stats.
I'm not familiar with making a mod, but I have a very light understanding of how it works, hence the blood fire tint suggestion.
If I didn't mention it before, I'm autistic. Just let me know what is possible, I can come up with ideas easily.
Dragon Rider:
Melee
+75% damage vs Cities, +25% damage vs ground units, -15% defense from ranged attacks, -50% defense vs Missile.

Liche:
Melee & Ranged
Des:
A Necromancer whom has become so powerful, upon death they have risen as an undead lord.
+2 range, -50% defense from all damage, Summons up to 3 skeleton squads, +25% Terrifying

Skeleton Squad:
Melee
+10% defense from all damage, +25% healing when adjacent to a friendly squad, +5% Terrifying, -15% attack damage

I could go on.
Ninja-454 26. juli 2017 kl. 12:58 
Reposting in Suggestions tab.
S-Man  [udvikler] 27. juli 2017 kl. 5:38 
Thanks Ninja. Unfortunately, I'm kind of limited to using existing models. I've played around with creating new models and new animations, and well, let's just admit I'm no artist... ;)

When I mentioned Druids earlier, it was more in the Diablo 2 version - kind of the "nice guy" version of the Necromancer who raises and uses groups of animals (vice undead) to do his bidding.

But with the Mystic Warrior and Necromancer classes, I already have 2 melee specialists. I'm looking for the DND type of specialty requirement that the Druids would fill. It's been, well, let's just say a looooooooong time since I played DND, so I really can't remember,

If we can come up with the "role" the Druid class will play, it will be easier to design the actual units in the class. I still want to stay with my current approach - 6 units in the class, with a new promotion series built around them.


Oh - BTW - a couple of off topic comments: Sorry to hear you're struggling. I have some similar challenges, so I can relate at least a bit. Hang in there! Also wanted to thank you for stepping in and help nudge/shove this project forward. It's been needing some leadership for a while... Also, if we're going to use this discussion for suggestions on what to do next or what to fix now, I'd prefer to keep it all in one thread, probably the Suggestions tab, as it's easier for me to keep things organized. And again - thanks for helping me keep organized and make some progress on this mod!
Sidst redigeret af S-Man; 27. juli 2017 kl. 5:41
Ninja-454 27. juli 2017 kl. 13:18 
I do this fo a few different forums. OPTRE (ARMA 3) was really the first noticeable one on Steam I did, but the project is complicated. WarHammer 40K mod (ARMA 3) [Discord] & The 4th Reich (Steam Community) are really the only other two I go on, & the 4th page is pretty beat. Valmod (7 Days to Die) is probably my most spoken on, since the mod is a page & doesn't have a Discussions section.
Any way I can help, If I can help, I do my best. If the mod looks good & needs a little TLC, why not? Your mod is good, & it deserves the extra attention. :)
Just remember that if you see another group struggling a bit, either help out or give me a tip.

Sent a friend request as well, that is completely optional.
SpeedyMike213 10. aug. 2017 kl. 7:09 
Can i get some help im curious if this mod requries dlc because im trying to use it but its not working since i don't have them yet.
Ninja-454 10. aug. 2017 kl. 23:54 
It is herein assumed you need BNW, not sure about G&K. The Full Edition is suppose to be cheap? Might want to ask that on the main page.
SpeedyMike213 11. aug. 2017 kl. 1:09 
Thank You.
S-Man  [udvikler] 11. aug. 2017 kl. 16:16 
The mod is only compatible for certain with BNW, although there is a small theoretical chance it could work with G&K. Even if it does, I can't imagine it being very stable. I only have BNW on my computer, so that's all I mod for - just too hard to test mods otherwise.
Ninja-454 12. aug. 2017 kl. 12:09 
Oprindeligt skrevet af S-Man:
The mod is only compatible for certain with BNW, although there is a small theoretical chance it could work with G&K. Even if it does, I can't imagine it being very stable. I only have BNW on my computer, so that's all I mod for - just too hard to test mods otherwise.
I have the full edition. This mod works fine with the full edition, at least as far as I have seen.
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