RimWorld
Medieval Times + Combat Extended Compatibility Mod
Tamias  [개발자] 2017년 7월 13일 오후 7시 41분
Suggestions: Weapon Balancing
Post any balancing suggestions here. Remember that weapons in CE have armor penetration, blocking chance, critical hit chance, attack speed, and 1 hand or 2 hand designations for shield use.
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awesomeadam217 2017년 7월 14일 오전 12시 04분 
Posted in the mod page, but I'll post it here too:

Your numbers on speed and damage for the projectiles are great. Flaming arrows appear to be slow, but I think it gives it a nice effect anyways.
Armor bulk and mass seem fine at glance, but probably need to be increased (will need to do a run through to test this).

Found an interesting error in the Halbard description, where it says it is the Gisarme, but that comes directly from MedTimes (let know Vindar maybe?).

It seems the melee weapons are 'okay', maybe even too weak. I don't see much incentive to use medieval weapons by the looks of it. Most improvements come in the form of increased penetration. I'll let you know though!
Stealth 2017년 10월 8일 오전 11시 43분 
Shoe
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