安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I don't seem to be able to craft any arrows. The normal arrows simply aren't an option and bodkin/black(?) arrows I can select from the blacksmith however once the blacksmith finishes crafting there's nothing there, just wasted resources. I can't spawn them manually either however they are present (in limited quantities) with raiding parties.
Is this anything you're aware of or that I could be doing wrong? Would this be a more suitable question elsewhere?
While we have had the issue of arrows disappearing after crafting in the past, after a quick playtest, I've found that with the 5/18 update things seem to be working as intended. I was able to craft Bodkin, Black (for a unique longbow), and Bolts at the normal and improved forges without any issues.
[Refreshing Your Local Version of this Patch]
I'd recommend you first check your load order to confirms it's right (which is sounds like you already have) and ensure you're running the most recent versions of Combat Extended and Medieval Times. While you're at it, check the CE + MT Patch description and take note of the "last updated" date, it *should* be 5/18. Also ensure you're running the Steam Workshop version, as opposed to one saved to your computer.
If it says any date older than that or you haven't identified the problem at this point, please go into the folder where your Rimworld Steam Workshop content is stored and delete folder "975316762" (this patch) and all its contents. Once Steam updates your Rimworld Workshop content you've effectively forced it to download the most recent version from the Workshop. This should fix any issues with the patch itself.
If, somehow, the issue persists beyond this point, please let us know. Also, please report back on your findings.
my colonist cannot wear heater shield when he has a bionic arm, it says "missing body part".
my save is bloated with all kinds of mods(and (propably) irrelevant errors) so therefore i will try to do expirimenting with clean game. Thank you for your time!
Please let me know what mod the bionic arm comes from, and if it has a CE patch. Also, can the same colonist equip other shields from Combat Extended without a problem? I ask because CE added a couple of body parts related to the shields.
the bionic arm was produced by EPOE bionic bench (the arm is the normal bionic arm, unless EPOE changes that). also the bug extends toatleast heater shields.
However, there is/was a known issue with the way EPOE handles bionics--they "fill" the slot for the shoulder body part, rather than the arm. As a result, the game doesn't view that pawn as having fingers, a hand, or a proper arm, b/c all those parts are reliant on one another, if that makes sense.
I tested it with completely new fresh installs with only core, medieval times, combat extended, and this mod installed.
Unrelated to my earlier issue I told N7 about
I'm getting the same issue. Flaming arrows/bolts work fine, but regular arrows/bolts do not.
From the dev console, each time an arrow/bolt is attempted to be fired:
I have the same problem as well
Me too. Any fix for this?