Killing Floor

Killing Floor

KF-TheTestmap-2
Mutant  [developer] 15 Mar, 2014 @ 3:38pm
Changelog
All update notes will be posted in here.

19.06.2015
  • Kiting arena
  • Boss arena
  • Display crosshair
  • Display body hitboxes
  • All event monsters can be spawned
  • Updated removal commands to be less interfering
  • Lanes can be closed now and monsters cannot go across rooms anymore
  • Extended teleport command (every area can now be teleported to)
  • Added difficulty voting option in GUI tab (reverts after map change)
  • Fixed that monsters focus players behind
  • Fixed that grenades distract monsters in other lanes
  • Fixed all bugs regarding map change (progression stays disabled, gametype does not change)
  • Fixed that sometimes the map does not set up correctly
  • Fixed that dummy bots cannot be added in rare cases
  • Fixed bug where wrong head health was displayed in damage entries
  • Added timestamp to damage entries (only in GUI tab)
  • Introduced version counter
  • Optimized code
03.07.2014
  • Fixed invisibility of normal monsters (I hope this stays fixed in future from now on!)
  • Fixed bugged Fleshpound spawner
  • Minor code changes
  • Optimized map a bit
10.12.2013
  • Normal monsters won't appear invisible anymore during events
  • Added info that perks can't be ranked up to map description and spawn tab
13.11.2013
  • Renamed to KF-TheTestmap (former KF-FE-Testmap_AdvancedV2)
  • Removed lags (better precaching)
  • Passed time will be displayed in solo play too
  • Improved automactical addition/removal of dummy bots
  • Increased headzones at once to 32
  • Squad spawns
  • Respawn with last weapons (thank you ~Ren~)
  • Reorganized pickups, reduced respawn time (10 to 5)
  • Bots dont use server slots anymore
  • Spectators can always join the game now
  • Removed spectator grain
  • Outside area with squad spawns
  • Different layouts to choose from
  • Ingame simulator
  • GUI page (all commands outsourced here) (special thanks to a1eat0r for the idea)
  • 2 more SC/FP lanes
  • Cleanup removes ownerless weaponpickups only
  • Compatible with sandbox mode
  • Better DamageInfo
  • Fixed an issue where Bloom blurs postsigns (thank you Sir Boobie)
  • Fixed Compatibility check
  • Custom weapon support
  • Compatible to ServerPerks now (disables free DLC/achievement weapons however)
  • New ini flags (event monsters, layouts, serverperks)
  • A lot of further code improvements and bugfixes
01.02.2013
  • Achievement weapons unlocked for everyone
  • Added incompatibility check for possible incompatible mutators
  • Compatibility mode (when gametype of map cannot be loaded)
  • Improved headzones command (work now properly on listen servers, works for all monsters even custom ones, 25 headzones limit at once)
  • Fixed bug in custom monster support that monsters in trader room do not swap
  • Fixed custom boss monsters trigger behind view
  • Fixed bug that testmap monsters appear invisible during events
  • Added head health display function (special thanks to user 'Mephistopheles')
  • Moved 'level cleanup' to console commands, reduced cool-down to 60sec (special thanks to user 'GoGo de Sica')
  • Better AI pathing
  • Other improvements (messaging, ammopickups and perk selection)
27.10.2012
  • DLC weapons can be tested for free
  • Optimized code and map
12.10.2012
  • Removed some bugs (cash, lamps)
  • Introduced new console command (mutate gototrader)
  • Added new messaging system (new information trigger at spawn)
11.10.2012
  • Reorganized map
  • Added a new room with stairs, ramps and a hallway with uneven ground
06.10.2012
  • Custom monster support (headzones cannot be drawn on them)
  • Added four new rooms (two with stairs)
  • Removed bug that bots can't be removed in online play
01.10.2012
  • Removed reference to 3rd party package
  • Added automatical bot adding feature (when a player leaves)
28.09.2012
  • Code improvements/adjustments
26.09.2012
  • First public release
Last edited by Mutant; 26 Jun, 2015 @ 11:19am
< >
Showing 1-5 of 5 comments
Nejco 28 May, 2014 @ 3:00pm 
pro tip: there's a change note tab where you can enter change logs for every update :). good map btw
Mutant  [developer] 28 May, 2014 @ 4:00pm 
Yeah, I have seen that, but decided to go that way as I have more releases listed than changes due to a bugged upload function back then. :)
Last edited by Mutant; 1 Aug, 2014 @ 12:45am
Nejco 28 May, 2014 @ 4:28pm 
btw why do you have developer tag? what are you working on?
Mutant  [developer] 29 May, 2014 @ 2:43am 
It seems that authors have that tag in the discussion section of their items.
Nejco 29 May, 2014 @ 3:50am 
oh haha, i thought you are working on any game
< >
Showing 1-5 of 5 comments
Per page: 1530 50