Killing Floor

Killing Floor

KF-TheTestmap-2
Mutant  [udvikler] 15. nov. 2013 kl. 10:32
Usage of KFTheTestmap.ini
In this discussion I want to explain every value residing in 'KFTheTestmap.ini'.
The map generates the file if it has not exited so far.


Location Of KFTheTestmap.ini:
  • Windows: Inside of KillingFloor/System folder

  • Mac: Inside of Library/Application Support/Killing Floor/System folder (file might be hidden)

  • Linux: Inside of ~/.killingfloor/System folder (folder might be hidden)


[KF-TheTestmap.CompatibilityCheck]
  • LoopDetector_MustBeZero: Just ensure that this value is 0 on startup, otherwise the map will go into compatibility mode and won't work properly.

  • PossibleBadMutators: The built in compatibility check adds possible incompatible mutators to this list. You can expand the list manually by adding a new entry in order to avoid a particular mutator from being loaded on the map.
    Example: PossibleBadMutators=Package.Mutator

  • ForceAllowMutators: In case of the built in compatibility check filters out a compatible mutator you can add it to this list to force it being loaded.


[KF-TheTestmap.KFPractiseMut]
  • bUseSummerLayout: Enables the built in summer layout. Only one layout can be used at the same time.

  • bUseHalloweenLayout: Enables the built in halloween layout.

  • bUseXmasLayout: Enables the built in Christmas layout.

  • bUseSummerZEDs: Replaces each default monster with its summer equivalent. This option does only work from summer event on until halloween event.

  • bUseHalloweenZEDs: Replaces each default monster with its halloween equivalent. This option does only work from halloween event on until Christmas event.

  • bUseXmasZEDs: Replaces each default monster with its Christmas equivalent. This option does only work from Christmas event on until summer event.

  • bUseReplacerClasses: Use specified monster classes instead which are defined in the replacer classes below. The replacer classes also overwrite their respective event equivalent.

  • CrawlerReplacerClass: Replace all crawler spawns with this class (single spawns, squad spawns and ingame simulator).

  • StalkerReplacerClass: Replace all stalker spawns with this class (single spawns, squad spawns and ingame simulator).

  • ClotReplacerClass: Replace all clot spawns with this class (single spawns, squad spawns and ingame simulator).

  • GorefastReplacerClass: Replace all gorefast spawns with this class (single spawns, squad spawns and ingame simulator).

  • BloatReplacerClass: Replace all bloat spawns with this class (single spawns, squad spawns and ingame simulator).

  • SirenReplacerClass: Replace all siren spawns with this class (single spawns, squad spawns and ingame simulator).

  • HuskReplacerClass: Replace all husk spawns with this class (single spawns, squad spawns and ingame simulator).

  • ScrakeReplacerClass: Replace all scrake spawns with this class (single spawns, squad spawns and ingame simulator).

  • FleshpoundReplacerClass: Replace all fleshpound spawns with this class (single spawns, squad spawns and ingame simulator).

  • BossReplacerClass: Replace all patriarch spawns with this class.

  • bUsingServerPerks: Only set this to true if you're using Marco's ServerPerks. This forces to load the ServerPerks trader. Furthermore, you have to replace all testmap perks with the respective ServerPerks version. This, however, disables the free DLC/achievement weapons feature.

  • Perks: Defines the perks that will be available through the testmap GUI tab.

  • ExtraTraderWeapons: Allows the addition of further weapons to the trader (does not work with ServerPerks trader, use ServerPerks.ini instead). CategoryNum defines the perklist to which the weapon will be added.

    Category numbers:
    0: 'Medic' list
    1: 'Support Specialist' list
    2: 'Sharpshooter' list
    3: 'Commando' list
    4: 'Berserker' list
    5: 'Firebug' list
    6: 'Demolitions' list
    7: 'Neutral' list
Sidst redigeret af Mutant; 19. juni 2015 kl. 7:58