Cities: Skylines

Cities: Skylines

27,738 ratings
TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
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File Size
Posted
Updated
9.034 MB
27 Jan, 2019 @ 3:32pm
25 Mar @ 6:02am
48 Change Notes ( view )

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TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails! This is the stable release with tested features.



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[doc.tmpe.me]⠀⠀⠀⠀Report Bugs[doc.tmpe.me]⠀⠀⠀⠀Discord Chat[discord.gg]

Vehicles despawning or stopped moving after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!

Make sure you only have one version of TM:PE subscribed at a time (disabling other versions = causes error, you must completely unsubscribe all other versions).

⠀⠀⠀⠀⠀⠀⠀[discord.gg] [github.com]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[doc.tmpe.me]
Supported languages: Arabic, Chinese Simplified, Chinese Traditional, Czech, Dutch, US & UK English, French, German, Hungarian, Indonesian, Italian, Japanese, Korean, Occitan, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Thai, Turkish, Ukrainian.

Huge THANK YOU! to our team of 80+ translators and everyone who contributed since the first version in March 2015[github.com]


Not working since the last DLC update? Make sure Steam downloaded the latest version properly (look in sidebar of mod options). If not, unsubscribe then resubscribe. If Steam still doesn't download the correct version, try changing "Download Region" in Steam settings, then unsubscribe and resubscribe again.

If you need support, upload your log files[doc.tmpe.me] to help us track down the bug.

Workshop search keywords: Traffic Manager: President Edition, pathfind, AI
Popular Discussions View All (286)
9
5 Dec, 2024 @ 7:06am
How to adjust the railway speed more than 180km/h?
LanYou_1250
1
22 Jun @ 1:32pm
Yield signs
DeadShot
19
25 Oct, 2024 @ 11:09am
TMPE in CS:2?
locologan94
6,010 Comments
whatsupdude 19 Jul @ 1:58am 
Cannot live without this mod
patrioticparadox 18 Jul @ 5:22am 
One with a VERY fast CPU. Something with a ridiculous single-core operations per second and a very slow GPU :steammocking:

Yes, this can have a performance impact. Yes, if I remember correctly, reducing simulation accuracy and vehicle restriction aggression can have a moderate performance gain. I believe there is performance information in the wiki.
CreatorOfWorlds 18 Jul @ 4:46am 
Oh boy.
Which computer is only a little bottlenecked by the cpu in this game.
Snake 18 Jul @ 4:41am 
Would you say that this mod has a performance impact, especially on a PC that can render the game at 4k but is a bit bottlenecked by CPU? Would lowering the simulation fidelity / accuracy setting to medium remedy any potential FPS loss due to added CPU strain?
fernandinsky43 13 Jul @ 1:46am 
joyita
jimtduffy 8 Jul @ 2:49pm 
Thanks. I did that and it fixed it.
Krzychu1245  [author] 6 Jul @ 6:50am 
@jimtduffy check the changelog or the title here. The latest version is 11.9.1.0 . If you see different version in the game then blame the steam workshop servers and client.
I can't do anything about it. Try unsubsrcibing and subscribing again.
jimtduffy 5 Jul @ 6:02pm 
The game keeps telling me I have an outdated version of this. But this is the only version I have! Is there a newer one I don't know about.
patrioticparadox 30 Jun @ 4:35am 
If you need support, please follow the instructions in the box that begins with "If you need support..."
714445157 30 Jun @ 1:37am 
The Mod D:\steam\steamapps\workshop\content\255710\1637663252 [CitiesHarmony.API.dll, CSUtil.CameraControl.dll, CSUtil.Commons.dll, MoveItIntegration.dll, TMPE.API.dll, UnifiedUILib.dll, TrafficManager.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TrafficManager.Lifecycle.TrafficManagerMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0