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Continues Junction median V2.7 [Stable] (Direct Connect Roads)
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22 maj, 2020 @ 4:17
8 dec, 2022 @ 13:28
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Continues Junction median V2.7 [Stable] (Direct Connect Roads)

Beskrivning


uses Direct Connect meshes if TMPE rules suggest unbroken median

other features:
- auto-generates DC meshes for most roads.
- exemption tool.

Support at : https://discord.gg/3M6hfVYKFK

Required items
- Single version of TMPE (any would do but not duplicates)
- Harmony mod.

Usage
- use TMPE Tools to setup "lane connections", "lane arrows", "U-turn". Or go to traffic priority tool and use the hotkey for high priority junction.
- Junction median connects or disconnects based on whether or not cars can cross over it.
Note: Don't forget to remove U-turns
Note: [TMPE BUG] If you create U-turn with TMPE lane connections, the U-turn rule will remain after you remove that lane connection. so remove it manually.



Performance impact
- minuscule FPS drop.
- TMPE Lane connector tool eats FPS! to measure the FPS of this mod please exit TMPE tool.
- enabling the mod creates DC meshes for all track node types. That increases RAM usage a little bit (haven't measured it - probably by 1%).
- Loading times also increase depending on how many track networks you have. (haven't properly measured it - probably by 5%).
- zero-GC (does not cause stuttering).

Blue Nodes
If you have blude nodes, activate "Autorefresh all road junctions at startup" in this mods options (as shown in the images above)
Populära diskussioner Visa alla (1)
33
8 mar, 2024 @ 0:43
report incpompatible roads
kian.zarrin
261 kommentarer
Ethanio 27 maj @ 7:26 
it bugged my game, i spent 3 days fixing it
Drewpy 25 mar @ 20:16 
yeah it's broken, all intersections are bugged with a blue overlay.
Wind of Changes 9 nov, 2024 @ 14:33 
It is broken - doesn't work any more
The Good 26 feb, 2024 @ 8:33 
Pros: When lanes and junction restrictions are generated with TMPE. this mod automatically and accurately applies a concrete median where suitable. The median looks good.

Cons: IMO the mod creates more problems than it solves -- the mod causes a blue graphical glitch in old intersections and reshapes nodes to be triangular, which causes issues with Intersection Marking Tools.

Recommendation: If you want a fast and easy solution which relies on TMPE rules, use this mod. If you want more control, construct medians with IMT by using the filler tool and selecting pavement.
Tainted 19 jan, 2024 @ 9:09 
does not work with curb heigh adjuster mod
Sweden_Gaming8416 22 sep, 2023 @ 9:31 
Can you make one but for lines? Like if i add a ramp on a highway the lines where the ramp intersects disappears. Can you make a mod for that?
Crunchy 1 jun, 2023 @ 14:53 
The direct connect meshes generated by this mod are flickering as I move the camera around. I tested this with and without other mods and confirmed it's this mod causing the issue. I'm using the Linux game if that makes a difference.

The mod also causes other nodes to flicker, for instance the crossing in the middle of the road attached to the Ultra Modern Airport Terminal.
StayHungryStayFoolish 28 maj, 2023 @ 8:40 
I confirm the CJM is not acting in the case of elevated roads. It only does on the ground. See here: https://ibb.co/DtP9YKL
Rotiti 24 maj, 2023 @ 11:41 
Thanks for LOM2 aka. Skyve, we can enable/disable mods much faster than before.

I still can reproduce the 20mins stuck issue by only enable Harmony, patch Loader Mod, Skyve (the three necessary for Skyve to work), and this mod.

Here is the log file
{LÄNK BORTTAGEN}
StayHungryStayFoolish 22 maj, 2023 @ 9:31 
@Rotiti you have an exception thrown by Klyte.AirplaneLineTool.AirplaneLineToolMod.

You also have EML (temp fix), but you have incompatible mods along with it. Favorite Cims is also questionable, however, I think it is compatible.

Please compare your mods with Hubs & Transport compatible modlist.